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Steam News20 April 20262mo ago

Patch notes 2026-04-20 (main branch)

Hello, everyone! The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch.

In this update2

Full notes

Full Timberborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

4 fixes1 addition3 changes1 removal
  • UI and audio
  • Maps
  • Gameplay
  • Security
  • Fixes
changedMisc.On Steam Deck, the game now initializes with increased UI scale to make it more legible.
changedMisc.Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
addedMisc.Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
fixedBug fixesFixed the water pump exploit - hopefully, this time for good.
removedBug fixesExtra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
fixedBug fixesBuilding particles shouldn't affect the position of status icons anymore.

Timberborn changes

changedOn Steam Deck, the game now initializes with increased UI scale to make it more legible.
changedObtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
addedAdded some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
fixedFixed the water pump exploit - hopefully, this time for good.
removedExtra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.

The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch.

Misc.

  • On Steam Deck, the game now initializes with increased UI scale to make it more legible.

  • Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.

  • Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.

  • Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.

  • Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.

Bug fixes

  • Fixed the water pump exploit - hopefully, this time for good.

  • Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.

  • Building particles shouldn't affect the position of status icons anymore.

  • Fixed the Gate’s blurred status icon.

  • In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.

  • Changed Vertical Power Shaft’s localization in Polish.

Source

Steam News / 20 April 2026

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