Full notes
Full Timberborn update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
- UI and audio
- Maps
- Security
- Fixes
We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy!
Misc.
On Steam Deck, the game now initializes with increased UI scale to make it more legible.
Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.
Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
Bug fixes
Fixed the water pump exploit - hopefully, this time for good.
Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
Building particles shouldn't affect the position of status icons anymore.
Fixed the Gate’s blurred status icon.
In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.
Changed Vertical Power Shaft’s localization in Polish.
Source
Changelog.gg summarizes and formats this update. How we read updates.
