Full notes
Full Timberborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone!
What changed
- Security
- Gameplay
- Performance
Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some sweet, sweet prizes!
Misc.
Reserve storage buildings must now be emptied before they can be deleted.
Mods
The blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.
Bug fixes
Made further tweaks to the water simulation to prevent excessive sloshing.
The Earth Recultivator’s construction site can now be correctly selected when placed on Impermeable Floor.
Flow Sensors are now more precise and no longer claim that zero does not equal zero.
Workers of Flag buildings no longer try to gather resources blocked by a closed Gate.
Farmers and foresters no longer try to plant and harvest in areas blocked by a closed Gate.
Fixed a crash that sometimes occurred after deleting a District Center.
Source
Changelog.gg summarizes and formats this update. How we read updates.
