In this update4
Full notes
Full Tim Climpy's Warfair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
Tim Climpy's Warfair changes
Tim Climpy here, wishing you a Happy Halloween!
Back in 82, we didn't celebrate Halloween, what with all the fighting going on. We were lucky to even get a smell of candy. One early morning, Private Jenkins found a rat which he cooked and covered in maple syrup. THAT was our Halloween.
Anyway, that's neither here nor there, I am here to tell you about, *checks notes*, Tim Climpy's Warfair - Halloween update! Common Blob doesn't rest on his laurels, and has provided you with the following:
Brand New Map - Haunted House
Fight your way on all game modes in this spooky house. Visit the foggy maze, see what is lurking in the basement, clean up in this tightly packed house of horrors!
10 new skins!
10 new Halloween skins to play with, maybe you want to play with:
Butcher. This local butcher charges double the price of local butchers! What an evil guy!
The Yokai. She has brooding hair so you know she means business
The innocent Jock! He isn't innocent, and has probably done some horrible things at school, but in this setting he is!
The Count. He wants to suck your blood!
And, this... guy.. He, erm, well, he has his thing, and that's fine, we aren't here to judge
And 5 more!
Also lots of other new features like new sky effects!
Plus lots more!
So enjoy your Halloween, hope to see you in the Haunted House!
Extra Halloween content will activate on 26th October and run to 2nd November.
Here are the full patch notes for v0.93.20 for those interested types:
New Features/Enhancements
New Haunted House map
10 new skins
New cloud system
New weather effects
New Aurora effects at night time with stars
Improved shadow quality
Tweaked the lighting during the day to be a little brighter
Tweaked the LUT applied to be slightly more colourful
Bullet damage now takes distance into consideration
Added Sniper "Glint" when enemy players aim down sights
Added sun exposure to give a more realistic feel to the lighting
Added some Halloween based objects to maps
Updated bot navigation code
Improved bullet holes, they now sit better on surfaces and light correctly
Bots can now open doors
Changed how terrain is constructed
Added tree and foliage culling to terrains
Bots now have random skins rather than the boring one all the time
Bots now stay in cover for less time
Added different spawns after death in TDM to reduce the likelihood of spawn camping
Added Chromatic Aberration effect to scopes
Added basic Realtime reflections to some metallic objects
Added settings options for cloud quality, Realtime reflections, and fog
Reduced fire rate of tanks
Updated Glass on El Mondo to be a bit more glassy
Tweaked car settings to reduce slipping and snaking
Increased damage bullets make to vehicles a little
Added some sounds when a player dies
Added some more sounds during a player takedown
Bug Fixes
Fixed an issue where your self shadow would have an extra set of limbs (spooky, but wrong)
Fixed knife animation not showing
Fixed kill zones not working on maps
Fixed MP5 not showing on other players
Fixed an issue where when a round finishes it incorrectly calculates your level
Changed how Steam stats are cached to reduce chance of 0 being passed while waiting for Steam to update
Fixed an issue where the sun effects were incorrectly applied on the moon!
Fixed names not showing above players
Fixed some missing materials on El Mondo after destroying a wall
Fixed an issue where during a player takedown, duplicate players appear on camera
Fixed an issue where scopes had a grey circle off-centre when not zoomed
Enabled a beta of controller code in preparation for future Steamdeck support
Fixed issue where on the end of the round, your killstreaks would be visible over the ending screen
Fixed text size on end of round scoreboard
Fixed an issue when, on returning to main menu after a match, it would not load all the map options
Fixed missing glass on El Mondo
Fixed an error if a bot dies when reloading
Fixed parachute not appearing for other players
Tweaked some bullet hole effects
Fixed an issue where some player attachments would not assign correctly
Fixed an issue where on death, some player attachments would appear that weren't there previously!
Reduced skin width to closer align player with the floor
Reduced volume of waterfalls on Temple map (again)
Fixed an issue where a killstreak would claim its friendly on FFA (where nothing is friendly)
If a player dies when underwater, ensure the audio stops
Fixed fog not showing on weapon scopes
Fixed issue where you could parachute from a stationary jump
Fixed server list alignments on main menu with ultrawide resolution
Fixed an issue where if you grappled onto a ladder, the grappling hook would not disappear
Fixed a bug on cycled reload weapons where it could add 2 bullets in stead of 1
Updated frameworks to improve rendering performance
Added loading text to intro screen
Load audio settings on intro screen rather than main menu to reduce audio problems
Fixed bug where you could join a match that was about to finish
Fixed a bug where the missile killstreak could not be launched on the minimap correctly
Added Depth of Field effect to long range scopes
Fixed some issues related to batching of models for performance
Fixed some killstreaks not detecting all players during FFA
Source
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