Update log
Full Tidehaven: Ale & Trade update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
- UI and audio
- Store
- Fixes
- Balance
Our demo drops January 19th at 5 PM GMT, mark your calendars and refill your jugs!
We've been grinding away at polish and fixes, and we wanted to give you a quick rundown of what's been cleaned up. This is still a demo build, so you'll see some rough edges, but we're pushing updates through Steam Next Fest based on your feedback. Here, you can find new content for the demo, as well as what we're working on for the release in April (Yes, this April!):
What We Fixed (The Big Stuff First)
UI & Controls
Fixed upgrade buttons not registering clicks on edges
Wishlist button no longer escapes off-screen
Mouse panning speed restored (it was way too slow)
Room icons stay visible after unlock so you don't forget what's what
New decoration unlocks now show the item icon on the notification banner
Building & Placement
High Arch Window placement fixed (no more chimneys phasing through)
Kitchen chefs no longer walk through counter decorations
Doors now unlock in proper progression order
Lamps no longer glow before placement
Layer fixes: decorations behind furniture stay behind
Cellar grid alignment corrected
Outdoor buildings got health bars, and this is why there is a guy to help you repair them
Blacksmith: Since there is outside town life, you need someone to fix outdoor stuff that breaks down over time. Your blacksmith is not only good at repairing swords and shields, but also the most gifted guy in town who helps you with almost everything!
Outdoor World
You now have a fully living world that extends beyond just the stable!
Stable, Well, Blacksmith, Butcher, Bakery, Tailor, and Chapel buildings have been added to the game.
Each building has its own unique features. Some unlock new quests, while others offer mini-games, mysterious merchants, or special items that help you discover rare animals.
More buildings and customization options for these structures will be added in future patches.
Game also now a small lively world features such as wind and rain. It's not super detailed yet, but a harbinger of what is to come!
Customization
New paint colors: light blue and aqua green
9 new tiles with medieval patterns to decorate your inn in proper medieval fashion!
Paint brush no longer paints while menus are open
Paint brush animation fixed (no more ghost strokes on open/close)
Save System
Saves now remember your dog's color
Locked rooms no longer get dirt (yes, this was a thing)
Floor tiles and customizations persist between sessions
Blacksmith health bars save correctly (yet he's not accepting visitors during the demo)
Bartender & Auto-Buy
Auto-buy now triggers immediately when toggled, even on empty stock
Warehouse auto-trade defaults to OFF (no more surprise purchases)
NPCs
Visitors now speaking! I mean, basically they're just expressing their feelings but that's a good start.
More accurate pathing.
Mini-Games: Upcoming new challenges after the demo
A new game on outside game gives mystery gifts and also cleaning buff! (Surprises inc.),
A new game: Newton's Harvest, (A little surprise again, not active for few weeks more)
Blacksmith also has a new mini-game. Do some stretches with your point finger...
We're also testing another well known game called "Shell game a.k.a. tricky cups". But we're not going easy with this one, just so you know...
Horse Breeding
"Breed New Horse" button no longer randomly locks up
Selling a horse properly clears the cooldown slot
Added 10 new horses across Epic, Legendary, Mythic, and... Divine rarities.
Items & Inventory
Source
