Update log
Full Tidehaven: Ale & Trade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Fixes
We’ve been reading your Steam reviews and Discord reports closely! This update focuses on fixing progression blockers, UI consistency, and making sure everyone knows exactly how to get their hands on some stones.
Mining & Interactive Guidance
The "Where is the Stone?" Fix: To help players who missed the mining mechanic, we’ve added a subtle pulse effect to the small breakable rocks. So our clicker game is now clearer for people who have not discovered it before. If you missing stones you can just dig yourself for faster progress, or get it by catching the fluffy mice running in the mine or white stork on the air if you are lucky!
Tunnel Rework
Tunnel Update: The Tunnel is now visible in the world but remains unpurchasable for now. We’ve updated the descriptions with a"Coming Soon"tag while we polish the underlying mechanics. We've designed "Tunnels" as a bigger part of our game, with smuggling missions you get from Tunnels you should be getting new and more valuable materials, cosmetics etc. Yet it's not working properly on our internal tests and not fun and rewarding as much as we desired, we'll completely rework this content soon, next version will be way better and challenging!
Achievements & Economy
- Grand BazaarWe’ve lowered the requirement from 50k to 5k to make it more achievable until we introduce more high-value items to the game.
- Midsommar AchievementFixed a bug where placing flowers wouldn't trigger the achievement. Your floral efforts will now be recognized!
UI & Quality of Life (QoL)
- Breeding TimersAdded the "minutes remaining" countdown from the Blacksmith bar to the Horse Breeding process.
Panel Persistence: Your UI panel positions now save correctly between sessions. No more readjusting every time you launch the game.
- Text AccuracyFixed a tooltip error where Wooden Shelf as giving +100 storage when it was actually +50. The text and the values are now perfectly synced.
- Talent Tree LogicFixed a hidden dependency where Midas Touch required Prospecting to be skilled first, despite not being visually linked.
Technical Fixes
- Localization & FontsFixed the font bug for players using Turkish Windows system languages. It should now display correctly.
- Compact Mode NavigationFixed an issue where you couldn't jump directly from the Underground to the Outside. The button is now working properly.
- "Always on Top" FixResolved a bug where switching to Compact Mode would break the "Always on Top" setting. It now stays active as intended.
Peace, Bunch'o'Nerds Team
Source
