Full notes
Full Tidal Rush update
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What changed
- Gameplay
- UI and audio
- Fixes
Gameplay improvements & content updates
Say hello to our brand new character JDJ
Updated character selection screen including new portraits
Various ghost fixes including avoiding the player's storage being cluttered with ghost data
Auto teleport player back on track if out-of-the-world position detected
Reduced pickup respawn timer down to 1 second
Various Multiplayer fixes
Small weapon fix hopefully preventing shield double hitting
Tweak to how drift steering extents are set up, now set to prevent perfectly straight drifting
Intended fix for Geyser sloped wall collision
CPU Updates
Various race result screen updates including new character portraits and unique names for CPU opponents
CPUs now use items smarter and more efficiently, be aware of torpedos!
Some more CPU drifting logic work, so they can execute nice long drifts
Background work for implementing different bot types in the future
Improved dynamic branching so CPUs take different routes
CPU racers can now safely use jump-drift just as regular players
Environmental updates
Updated skybox adding the sun
Updated material assignment inside of dropship water
Various experimental tweaks to water appearance
Various visual improvements to the mud pools
Updated hollow tree
More improvements and fixes
Various animation fixed
Boost VFX is now transparent as to not get picked up in screen space water reflection
Small fix for weapon explosions
Minor bug fixes
Source
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