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Steam News27 March 20263mo ago

Demo Update (Version 0.5.6)

Hi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems.

Full notes

Full Tidal Rush update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions23 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Balance
  • Security
addedHi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:
addedMajor VFX improvements : new water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and more
changedWaterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effects
addedNew track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)
addedTrack updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixes
addedNew boost buoy visuals , animations, and shaders

Tidal Rush changes

addedHi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:
addedMajor VFX improvements : new water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and more
changedWaterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effects
addedNew track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)
addedTrack updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixes

Hi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:

Art & Visual Updates

  • Major VFX improvementsnew water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and more
  • Waterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effects

  • New track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)

  • Track updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixes

  • New boost buoy visuals, animations, and shaders

  • Improved track intro cameras and fly-throughs

  • Various shader improvements and material polish

  • New UI visuals and popup art updates

Gameplay Updates

  • New Shell item added

  • Improvements to missiles, torpedoes, mines, and weapon targeting

  • Start boost system improvements with better feedback

  • New controller rumble effects

  • Improvements to AI behaviour (recovery, drifting logic, pickups, race prediction)

  • Mirror Mode option added

  • Item balancing and cooldown systems

  • Improvements to boost, drafting, stunt logic, and airtime prediction

  • Various camera and driving feel improvements

Bug Fixes & Quality Improvements

  • Fixes for jump exploits and physics edge cases

  • Improved results screen accuracy and sorting

  • Multiple multiplayer stability fixes

  • Various UI fixes and localization improvements

  • Numerous null reference and crash fixes

  • Audio bug fixes and sound improvements

  • Several track collision and gameplay fixes

Backend, Tools & Systems

  • Foundations for a new mission system

  • Early work toward player reconnect support

  • Spectator mode prototype

  • Significant networking improvements

  • Backend messaging and WebSocket communication updates

  • Improvements to flow-map tools and track authoring tools

  • Project updated to Unity 6.3

  • Various pipeline, CI, and tooling improvements

As always, your feedback is extremely valuable. If you encounter bugs, strange behaviour, or balancing issues, please let us know in the feedback channels!

Happy racing! Your Shiny Team

Source

Steam News / 27 March 2026

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