Full notes
Full Tidal Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
- Security
Tidal Rush changes
Hi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:
Art & Visual Updates
- Major VFX improvementsnew water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and more
Waterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effects
New track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)
Track updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixes
New boost buoy visuals, animations, and shaders
Improved track intro cameras and fly-throughs
Various shader improvements and material polish
New UI visuals and popup art updates
Gameplay Updates
New Shell item added
Improvements to missiles, torpedoes, mines, and weapon targeting
Start boost system improvements with better feedback
New controller rumble effects
Improvements to AI behaviour (recovery, drifting logic, pickups, race prediction)
Mirror Mode option added
Item balancing and cooldown systems
Improvements to boost, drafting, stunt logic, and airtime prediction
Various camera and driving feel improvements
Bug Fixes & Quality Improvements
Fixes for jump exploits and physics edge cases
Improved results screen accuracy and sorting
Multiple multiplayer stability fixes
Various UI fixes and localization improvements
Numerous null reference and crash fixes
Audio bug fixes and sound improvements
Several track collision and gameplay fixes
Backend, Tools & Systems
Foundations for a new mission system
Early work toward player reconnect support
Spectator mode prototype
Significant networking improvements
Backend messaging and WebSocket communication updates
Improvements to flow-map tools and track authoring tools
Project updated to Unity 6.3
Various pipeline, CI, and tooling improvements
As always, your feedback is extremely valuable. If you encounter bugs, strange behaviour, or balancing issues, please let us know in the feedback channels!
Happy racing! Your Shiny Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
