Full notes
Full Tidal Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey racers!
What changed
- Gameplay
- Performance
- Server
- Balance
- Fixes
Thanks for all the early feedback on Update 0.4.0 – your impressions helped us quickly track down a few issues and polish up some of the newly added systems. Here's the full list of what changed in patch 0.4.3.
Here’s what’s new:
Additions
Dynamic water splash effect added when landing from jumps
Smarter camera behavior in tunnels – More refinement coming in future patches – keep the feedback coming!
Tweaks/Improvements
General VFX prefab cleanup & optimization
Hydrospeeder water interaction VFX updated
Less over-brightening due to new shader variant
Bug fixes
Track 1, 2, and 3 occlusion/culling data rebaked
Track 2 flow bake redone
Incorrect directional signs on Track 3 replaced with floating versions
Fixed stunt animations triggering in multiplayer races
Pickup collect cooldown added
Drift level clamping corrected for more consistent drift behavior
Thank You!
Thanks again for all the feedback, bug reports, and support through the big 0.4.0 rollout. Your input helps us quickly patch, polish, and build toward the next big features.
If you spot anything odd after 0.4.3, let us know in the reviews, Discord or on our other social media channels. Find the full list of channels here.
See you on the waves and don't forget to tell your friends about Tidal Rush! 🌊💙 – Your Shiny Team
Source
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