Full notes
Full Thunder Rally update
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Repeated intro
Hey all! Incredible that it's been thirty-seven years already since we released on Early Access in early April. Life has been a little wild for us all, so this update isn't as big as we were aiming for, but we got some fun changes in related to the way a match can be customized. We've been enjoying the new team play feature even more than we had expected!
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Release notes:
Major Changes
Added five new levels.
Added a setting for playing as teams in the pre-match settings menu. When enabled, players can pick the same color and will then be teamed up together. Be careful, there is friendly fire!
Added setting for disabling catapults in the pre-match settings menu.
Added setting for spawning as a car or a driver in the pre-match settings menu.
Super powerup crates can now be broken by drivers. When this happens, the car spawns with the super powerup enabled on it.
Minor Changes
Added tips to the loading screen.
Driver air control value turned up, making it much easier to get back onto the map after jumping out of a doomed car.
Drivers can now be controlled a little while stunned and rolling on the ground.
Mechs can now hit things when starting to punch in mid-air.
Super powerup crates are slightly easier to break with cars.
Cleaned up powerup icons.
Made a couple of the hardest levels a little bit easier.
Various minor graphical tweaks and adjustments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
