Hey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch.
Full notes
Full Thunder Rally update
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What changed
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Server
changedHey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch. We don't have much networking experience, so are learning a lot as we go, and we've been finding out that we picked one of the more difficult sorts of games to network. It's making us do some very low-level reworking of the game logic, but it should all be worth it in the end! In the meantime, if any of you out there happen to be interested in networking and how it's done, here are a few resources we've found to be quite helpful: https://gafferongames.com/post/state_synchronization/ https://www.youtube.com/watch?v=ueEmiDM94IE https://www.youtube.com/watch?v=7jb0FOcImdg
Thunder Rally changes
changedHey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch. We don't have much networking experience, so are learning a lot as we go, and we've been finding out that we picked one of the more difficult sorts of games to network. It's making us do some very low-level reworking of the game logic, but it should all be worth it in the end! In the meantime, if any of you out there happen to be interested in networking and how it's done, here are a few resources we've found to be quite helpful: https://gafferongames.com/post/state_synchronization/ https://www.youtube.com/watch?v=ueEmiDM94IE https://www.youtube.com/watch?v=7jb0FOcImdg
Hey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch. We don't have much networking experience, so are learning a lot as we go, and we've been finding out that we picked one of the more difficult sorts of games to network. It's making us do some very low-level reworking of the game logic, but it should all be worth it in the end! In the meantime, if any of you out there happen to be interested in networking and how it's done, here are a few resources we've found to be quite helpful: https://gafferongames.com/post/state_synchronization/https://www.youtube.com/watch?v=ueEmiDM94IEhttps://www.youtube.com/watch?v=7jb0FOcImdg