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Steam News8 January 20179y ago

Throbax TD update in calendar week 1 2017 - new levels 31-35

Happy new year to all of you - we are back and are proud to present the following changelog: Improvements Added new levels 31-35. On first game-start play intro. On first game-start start tutorial on start button.

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Performance
addedHappy new year to all of you - we are back and are proud to present the following changelog:
addedImprovementsAdded new levels 31-35.
changedImprovementsOn first game-start start tutorial on start button.
addedImprovementsAdd a ping-button with a shortcut.
addedImprovementsAdd a ping-target volatile sprite.
addedImprovementsAdd changes in French translation.

Throbax TD changes

addedHappy new year to all of you - we are back and are proud to present the following changelog:
addedAdded new levels 31-35.
changedOn first game-start start tutorial on start button.
addedAdd a ping-button with a shortcut.
addedAdd a ping-target volatile sprite.

Happy new year to all of you - we are back and are proud to present the following changelog:

Improvements

  • Added new levels 31-35.

  • On first game-start play intro.

  • On first game-start start tutorial on start button.

  • Add a ping-button with a shortcut.

  • Add a ping-target volatile sprite.

  • Enable ping in MP games.

  • Add changes in French translation.

  • Add the new ping-pin.

  • Add the name of the pinging player.

  • If I accept a MP invitation the game should immediately go to the lobby instead of requiring me to be in the home-level in the first place.

  • Tone down the snow a bit. On heavy it's too thick and very distracting.

Bug fixes

  • When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies.

  • When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued.

  • The disabled buttons in the home-level still spawn popups.

  • The new ping behaves erratically when being aborted a few times.

  • Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds.

  • In tut 2 when pressing the target-controls, the player is able to sell the tower in question. That effectively stops the tutorial.

  • Typo in tut 2 'attach' instead of 'attack'.

  • On MP after some time playing we've encountered a CTD for all but one player, who wasn't the host. The stacktrace shows a collection was modified concurrently in the PowerTower constructor.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 8 January 2017

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