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Steam News1 October 20187y ago

Throbax TD update in calendar week 39 2018

"The rumours of our death have been greatly exaggerated" We are still here and present another patch to you Improvements:Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be d

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedImprovements:Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be displayed when the player selects the building instead of right-clicking it. When pressed, the hero will move to that building. Done. :Ughlar_big: Add the updates of the French translation. Done. :Ughlar_big: Play the second tutorial automatically before the player enters the first level (single, multi or spectator-game alike). Done. :Ughlar_big: There is an ambiguous upgrades-button on the victory screen. Merge it with the back-to-the-homelevel-button. Done. :Ughlar_big: Draw a line when a tower is about to be built and it gets power, from the power-tower to the shooting tower. Make it a ground-effect. Done. :Ughlar_big: Draw a line when a tower gets power. Make it a ground-effect that's visible when pressing SHIFT or when in build-mode. Done. :Ughlar_big: The color of a to-be-built power tower's range-circle is red if powered and green if it doesn't get power. Change to grey. Done. :Ughlar_big: Tweak effects for hero spells. Done. :Ughlar_big: Update to new MonoGame version 3.7.0.1549. Done. :Ughlar_big: Update to version 1.9.5.1. Done. :Ughlar_big: Replace old intro with the corrected new one and place the old one in the cinema-building for nostalgic reasons. Done.
fixedBugfixes:Throbax_Bubble: When skipping waves, the value added to the skipped-wave-statistic is zero if the wave came before the 'last wave'-insert. Done. :Throbax_Bubble: When loosing a level in MP the 'restart level' button is visible. Done. :Throbax_Bubble: When encountering unexpected exceptions during resolution-switches, the game had a CTD. Fixed that by catching that and NOT saving or setting the new resolution in that case and by locking the graphicsdevice while switching resolutions. Done. :Throbax_Bubble: In MP the game takes the stats of the current hero to determine radius of some of the meteorite effects, all of the nova effects instead of the hero that is currently casting them. Done. :Throbax_Bubble: When on certain screen aspect ratios the research screen of the lightning tower and hero/spells doesn't display correctly any more. Done. :Throbax_Bubble: When you're first or second, the leaderboard still highlights only the middle name of the five presented. Done. :Throbax_Bubble: Level 48, 49 and 50 are still in dev-mode. Done. :Throbax_Bubble: When a tower can be built on a tile and it doesn't get energy, it looks exactly like any other tower that's already built (tinting color bug). Done. :Throbax_Bubble: The font that is used in the home level (building headings when selected) doesn't support special characters; Use other font that does. Done. :Throbax_Bubble: The attack-preferences button where you can chose what enemy to aim for, is cut off right when playing in 800x600 windowed mode. Done. :Throbax_Bubble: In the French translation the building names were gone completely. Done. PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD changes

fixed:Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be displayed when the player selects the building instead of right-clicking it. When pressed, the hero will move to that building. Done. :Ughlar_big: Add the updates of the French translation. Done. :Ughlar_big: Play the second tutorial automatically before the player enters the first level (single, multi or spectator-game alike). Done. :Ughlar_big: There is an ambiguous upgrades-button on the victory screen. Merge it with the back-to-the-homelevel-button. Done. :Ughlar_big: Draw a line when a tower is about to be built and it gets power, from the power-tower to the shooting tower. Make it a ground-effect. Done. :Ughlar_big: Draw a line when a tower gets power. Make it a ground-effect that's visible when pressing SHIFT or when in build-mode. Done. :Ughlar_big: The color of a to-be-built power tower's range-circle is red if powered and green if it doesn't get power. Change to grey. Done. :Ughlar_big: Tweak effects for hero spells. Done. :Ughlar_big: Update to new MonoGame version 3.7.0.1549. Done. :Ughlar_big: Update to version 1.9.5.1. Done. :Ughlar_big: Replace old intro with the corrected new one and place the old one in the cinema-building for nostalgic reasons. Done.
fixed:Throbax_Bubble: When skipping waves, the value added to the skipped-wave-statistic is zero if the wave came before the 'last wave'-insert. Done. :Throbax_Bubble: When loosing a level in MP the 'restart level' button is visible. Done. :Throbax_Bubble: When encountering unexpected exceptions during resolution-switches, the game had a CTD. Fixed that by catching that and NOT saving or setting the new resolution in that case and by locking the graphicsdevice while switching resolutions. Done. :Throbax_Bubble: In MP the game takes the stats of the current hero to determine radius of some of the meteorite effects, all of the nova effects instead of the hero that is currently casting them. Done. :Throbax_Bubble: When on certain screen aspect ratios the research screen of the lightning tower and hero/spells doesn't display correctly any more. Done. :Throbax_Bubble: When you're first or second, the leaderboard still highlights only the middle name of the five presented. Done. :Throbax_Bubble: Level 48, 49 and 50 are still in dev-mode. Done. :Throbax_Bubble: When a tower can be built on a tile and it doesn't get energy, it looks exactly like any other tower that's already built (tinting color bug). Done. :Throbax_Bubble: The font that is used in the home level (building headings when selected) doesn't support special characters; Use other font that does. Done. :Throbax_Bubble: The attack-preferences button where you can chose what enemy to aim for, is cut off right when playing in 800x600 windowed mode. Done. :Throbax_Bubble: In the French translation the building names were gone completely. Done. PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

"The rumours of our death have been greatly exaggerated" We are still here and present another patch to you

Improvements

:Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be displayed when the player selects the building instead of right-clicking it. When pressed, the hero will move to that building. Done. :Ughlar_big: Add the updates of the French translation. Done. :Ughlar_big: Play the second tutorial automatically before the player enters the first level (single, multi or spectator-game alike). Done. :Ughlar_big: There is an ambiguous upgrades-button on the victory screen. Merge it with the back-to-the-homelevel-button. Done. :Ughlar_big: Draw a line when a tower is about to be built and it gets power, from the power-tower to the shooting tower. Make it a ground-effect. Done. :Ughlar_big: Draw a line when a tower gets power. Make it a ground-effect that's visible when pressing SHIFT or when in build-mode. Done. :Ughlar_big: The color of a to-be-built power tower's range-circle is red if powered and green if it doesn't get power. Change to grey. Done. :Ughlar_big: Tweak effects for hero spells. Done. :Ughlar_big: Update to new MonoGame version 3.7.0.1549. Done. :Ughlar_big: Update to version 1.9.5.1. Done. :Ughlar_big: Replace old intro with the corrected new one and place the old one in the cinema-building for nostalgic reasons. Done.

Bugfixes

:Throbax_Bubble: When skipping waves, the value added to the skipped-wave-statistic is zero if the wave came before the 'last wave'-insert. Done. :Throbax_Bubble: When loosing a level in MP the 'restart level' button is visible. Done. :Throbax_Bubble: When encountering unexpected exceptions during resolution-switches, the game had a CTD. Fixed that by catching that and NOT saving or setting the new resolution in that case and by locking the graphicsdevice while switching resolutions. Done. :Throbax_Bubble: In MP the game takes the stats of the current hero to determine radius of some of the meteorite effects, all of the nova effects instead of the hero that is currently casting them. Done. :Throbax_Bubble: When on certain screen aspect ratios the research screen of the lightning tower and hero/spells doesn't display correctly any more. Done. :Throbax_Bubble: When you're first or second, the leaderboard still highlights only the middle name of the five presented. Done. :Throbax_Bubble: Level 48, 49 and 50 are still in dev-mode. Done. :Throbax_Bubble: When a tower can be built on a tile and it doesn't get energy, it looks exactly like any other tower that's already built (tinting color bug). Done. :Throbax_Bubble: The font that is used in the home level (building headings when selected) doesn't support special characters; Use other font that does. Done. :Throbax_Bubble: The attack-preferences button where you can chose what enemy to aim for, is cut off right when playing in 800x600 windowed mode. Done. :Throbax_Bubble: In the French translation the building names were gone completely. Done. PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 1 October 2018

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