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Steam News4 December 20169y ago

Throbax TD update in calendar week 48

Improvements Update wall-of-fame. Done. Update to MonoGame build v3.6.0.1186. Bug fixes The hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change1 removal
  • Gameplay
  • Maps
removedBug fixesThe hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.
fixedBug fixesThe ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done.
fixedBug fixesNext-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. Done.
changedBug fixesWhen I'm selecting a tower and upgrade it and then I select the hero, the tower becomes selected again as soon as the updated tower gets built. Done.
addedBug fixesBecause of the new asynchronous AStar calculation it's possible for the hero to get stuck in rough terrain. Done.
fixedBug fixesWhen shooting at an enemy or casting a spell directly at an enemy, the hero is triggering AStar calculations continuously. Done.

Throbax TD changes

removedThe hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.
fixedThe ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done.
fixedNext-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. Done.
changedWhen I'm selecting a tower and upgrade it and then I select the hero, the tower becomes selected again as soon as the updated tower gets built. Done.
addedBecause of the new asynchronous AStar calculation it's possible for the hero to get stuck in rough terrain. Done.

Improvements

  • Update wall-of-fame. Done.

  • Update to MonoGame build v3.6.0.1186.

Bug fixes

  • The hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.

  • The ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done.

  • Next-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. Done.

  • When I'm selecting a tower and upgrade it and then I select the hero, the tower becomes selected again as soon as the updated tower gets built. Done.

  • Because of the new asynchronous AStar calculation it's possible for the hero to get stuck in rough terrain. Done.

  • When shooting at an enemy or casting a spell directly at an enemy, the hero is triggering AStar calculations continuously. Done.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 4 December 2016

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