Full notes
Full Throbax TD update
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What changed
- Gameplay
- Maps
Throbax TD changes
Improvements
Update wall-of-fame. Done.
Update to MonoGame build v3.6.0.1186.
Bug fixes
The hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.
The ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done.
Next-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. Done.
When I'm selecting a tower and upgrade it and then I select the hero, the tower becomes selected again as soon as the updated tower gets built. Done.
Because of the new asynchronous AStar calculation it's possible for the hero to get stuck in rough terrain. Done.
When shooting at an enemy or casting a spell directly at an enemy, the hero is triggering AStar calculations continuously. Done.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Source
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