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Steam News16 October 20169y ago

ThrobaxTD Update in Calendar Week 41

Dear ThrobaxTD community - after our vacation we are back and can inform you about some cool news: Improvements Rewrite the savegame-patching code. Rebalance towers and research-descriptor items.

Full notes

Full Throbax TD update

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What changed

11 fixes2 additions5 changes0 removals
  • Balance
  • Gameplay
  • Performance
changedImprovementsRebalance towers and research-descriptor items.
changedImprovementsRe-tweak the lightning tower since now the chainlightning works again.
changedImprovementsWhen disabling particle-effects completely, some of them still have to stay since they are the only indicator for an action, like a poison-plume, the cannon tower shot or the meteorite spell.
addedImprovementsLet the hero-shot be adaptive like when we add an additional effect, the impact circle should show that.
addedImprovementsAdd another 'exit' menu-entry to the top of the entries in all research-messageboxes.
changedImprovementsRework the time-dilation spells effect.

Throbax TD changes

changedRebalance towers and research-descriptor items.
changedRe-tweak the lightning tower since now the chainlightning works again.
changedWhen disabling particle-effects completely, some of them still have to stay since they are the only indicator for an action, like a poison-plume, the cannon tower shot or the meteorite spell.
addedLet the hero-shot be adaptive like when we add an additional effect, the impact circle should show that.
addedAdd another 'exit' menu-entry to the top of the entries in all research-messageboxes.

Dear ThrobaxTD community - after our vacation we are back and can inform you about some cool news:

Improvements

  • Rewrite the savegame-patching code.

  • Rebalance towers and research-descriptor items.

  • Re-tweak the lightning tower since now the chainlightning works again.

  • Refactor keyboard-input code.

  • When disabling particle-effects completely, some of them still have to stay since they are the only indicator for an action, like a poison-plume, the cannon tower shot or the meteorite spell.

  • Create all hero upgrades.

  • Rework hero bullet and use mainly the particle engine for that. It's too slow to hit anything usefully as it is now.

  • Let the hero-shot be adaptive like when we add an additional effect, the impact circle should show that.

  • Add another 'exit' menu-entry to the top of the entries in all research-messageboxes.

  • Rework the time-dilation spells effect.

  • Create all spell upgrades.

Bug fixes

  • The tile-collision when the mouse is clicked didn't trigger any longer. Error in mouse-coordinate to level-coordinate conversion.

  • After casting a lightning bolt the hero was deselected.

  • Chainlightning didn't work any more.

  • The tower-stats were not cumulative over the various levels.

  • Hero descriptor wasn't patched like all other tower-descriptors upon game-start.

  • The saved and distributed hero-descriptor in MP games was the default one, not the one of your actual hero.

  • There is a crash if I cast a lighting-bolt on a monster which then is killed in the same update-iteration before the hero is firing.

  • Sometimes the monsters are declared as flyers and cannot be hit by the towers any longer. Done

  • Memory leak fixed.

  • The towers don't have the proper research items for special-abilities.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 16 October 2016

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