Full notes
Full Throbax TD update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
Throbax TD changes
Dear ThrobaxTD community! ːUghlar_bigː Sorry for posting no updates for some time but we were quite busy recently ;-) ːUghlarː
Improvements
The brand new home-level / start menu is nearly done - we are currently polishing some things and plan to release it next week!
Add new French translation thx to Twistchess.
Add rocks as decals and decorate all levels accordingly.
Implement building-restriction for decals if set.
Add a flag to decals allowing dev to set if it is affected by hero-ghosting or not.
Add a 'Mult' field to the spawningJob action as a factor for the power and life of an enemy to speed up portal-level development and balancing.
Add a channelModulationColor to decals. Modify with RGBA and SHIFT+RGBA in edit mode.
Rework Shield-Effect in respect to the particle-engine.
Change the font of the hint-popup displayed in the main-menu.
Disable all MP gaming modes when player is disconnected from Steam.
Change font-type in keyboard-binding menu to tidy up things a bit.
Display the capibilities of the selected translation in the game-menu.
Add first 10 language-keys of Spanish.
Change Steam.Leaderboard.Leaderboard.Entries to ConcurrentQueue to adapt for multithreading.
Improve WindGenerator to sport rain and snow in a natural manner (no quick successions, etc…).
Bug fixes
Decals are not ghosting appropriately.
Decals are not sized appropriately when loaded from file.
There is a file-lock error if you buy many upgrades from different buildings in short succession.
In MP game - When completing a map 7, we did not get new towers, so we had to play single player first to get new towers. The upgrade-update was disabled for MP games.
In MP game - its possible to build with host`s builder if you press F1 because you're able to select it this way.
If not spending any uppgrade-cash, it will double! (Tripple at hard) Good bug ;). Introduced a Loss-Cap at 1000 points.
The first wave in level one has a shield because the enemies got mixed up.
Points grow exponentially when playing some time.
There is a buffer-overflow in the networking-library with more than 3 players.
After a MP level advancing to the next level crashes the game. Now you have to return to the home-level.
Since MP changes the overall experience-points don't show up any longer during gameplay. Was an initialization-error.
The overall XPs won't update when buying a building or upgrade.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/ ːUghlar_fullː
Source
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