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Steam News24 April 201610y ago

Throbax TD update in calendar week 16

Bug fixes Victory and game-over music are not played after the refactoring of the sound-cues. Was an error in the limit-queue-setup. The transparency of the buildings when a hero is behind them is off.

Full notes

Full Throbax TD update

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What changed

5 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
fixedBug fixesVictory and game-over music are not played after the refactoring of the sound-cues. Was an error in the limit-queue-setup.
fixedBug fixesThe transparency of the buildings when a hero is behind them is off.
fixedBug fixesAll messagebox-menus are missing a heading.
fixedBug fixesWhen exiting a messagebox-screen in the home-level using the right mouse-button, the right-click is handled on the home-level after the messagebox closed.
changedBug fixesThe transparencies of the TextureDisplays used in most menu-screens for background-rectangles for example, let the image underneath 'bleed trough'. The scrollbar behaves the same way. The problem was that the main BlendState has been NonPremultiplied. Those transparencies get summed up and so all the drawn images shine through. Changed most BlendStates to Alphablend.
fixedBug fixesSome colors are off now in the messagebox-screens due to the changes. Correct them.

Throbax TD changes

fixedVictory and game-over music are not played after the refactoring of the sound-cues. Was an error in the limit-queue-setup.
fixedThe transparency of the buildings when a hero is behind them is off.
fixedAll messagebox-menus are missing a heading.
fixedWhen exiting a messagebox-screen in the home-level using the right mouse-button, the right-click is handled on the home-level after the messagebox closed.
changedThe transparencies of the TextureDisplays used in most menu-screens for background-rectangles for example, let the image underneath 'bleed trough'. The scrollbar behaves the same way. The problem was that the main BlendState has been NonPremultiplied. Those transparencies get summed up and so all the drawn images shine through. Changed most BlendStates to Alphablend.

Bug fixes

  • Victory and game-over music are not played after the refactoring of the sound-cues. Was an error in the limit-queue-setup.

  • The transparency of the buildings when a hero is behind them is off.

  • All messagebox-menus are missing a heading.

  • When exiting a messagebox-screen in the home-level using the right mouse-button, the right-click is handled on the home-level after the messagebox closed.

  • The transparencies of the TextureDisplays used in most menu-screens for background-rectangles for example, let the image underneath 'bleed trough'. The scrollbar behaves the same way. The problem was that the main BlendState has been NonPremultiplied. Those transparencies get summed up and so all the drawn images shine through. Changed most BlendStates to Alphablend.

  • Some colors are off now in the messagebox-screens due to the changes. Correct them.

Improvements

  • Add a line about power-towers and their connection-capabilities in the level-upgrade-text on the upgrade-screen.

  • If I right-click a building/tower, I want to do other things than go to the clicked position (maybe repair the tower, etc…).

  • Further preparations for level 26-50 including circular tower defense.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 24 April 2016

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