Full notes
Full Throbax TD update
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What changed
- UI and audio
- Gameplay
Throbax TD changes
Bug fixes
Victory and game-over music are not played after the refactoring of the sound-cues. Was an error in the limit-queue-setup.
The transparency of the buildings when a hero is behind them is off.
All messagebox-menus are missing a heading.
When exiting a messagebox-screen in the home-level using the right mouse-button, the right-click is handled on the home-level after the messagebox closed.
The transparencies of the TextureDisplays used in most menu-screens for background-rectangles for example, let the image underneath 'bleed trough'. The scrollbar behaves the same way. The problem was that the main BlendState has been NonPremultiplied. Those transparencies get summed up and so all the drawn images shine through. Changed most BlendStates to Alphablend.
Some colors are off now in the messagebox-screens due to the changes. Correct them.
Improvements
Add a line about power-towers and their connection-capabilities in the level-upgrade-text on the upgrade-screen.
If I right-click a building/tower, I want to do other things than go to the clicked position (maybe repair the tower, etc…).
Further preparations for level 26-50 including circular tower defense.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Source
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