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Steam News3 April 201610y ago

Throbax TD update in calendar week 13

Bug fixes Pixel-collision testing is broken for rotated or scaled sprites. Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should pro

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions0 changes0 removals
  • Gameplay
  • Server
fixedBug fixesPixel-collision testing is broken for rotated or scaled sprites.
fixedBug fixesBuildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile.
fixedBug fixesCheck that, when a player gets deleted because of a severed connection, the towers from this player and the hero of this player are deleted on ALL clients. Not only on the server.
fixedBug fixesWhen coming from STEAM overlay the TextBox displays many question marks. The reason for this is that the STEAM overlay disrupts the game and the InputStateManager hangs on his last input which is SHIFT+TAB which is an illegal character in the control, which leads the control to print a quotation mark.
addedImprovementsWe are currently working on a new menu - stay tuned for more ;-)
addedImprovementsMake the microwave wave more visible by using a different color, opacity and maybe other effects as well. Done that and added an additional wave for each level of the tower.

Throbax TD changes

fixedPixel-collision testing is broken for rotated or scaled sprites.
fixedBuildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile.
fixedCheck that, when a player gets deleted because of a severed connection, the towers from this player and the hero of this player are deleted on ALL clients. Not only on the server.
fixedWhen coming from STEAM overlay the TextBox displays many question marks. The reason for this is that the STEAM overlay disrupts the game and the InputStateManager hangs on his last input which is SHIFT+TAB which is an illegal character in the control, which leads the control to print a quotation mark.
addedWe are currently working on a new menu - stay tuned for more ;-)

Bug fixes

  • Pixel-collision testing is broken for rotated or scaled sprites.

  • Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile.

  • Check that, when a player gets deleted because of a severed connection, the towers from this player and the hero of this player are deleted on ALL clients. Not only on the server.

  • When coming from STEAM overlay the TextBox displays many question marks. The reason for this is that the STEAM overlay disrupts the game and the InputStateManager hangs on his last input which is SHIFT+TAB which is an illegal character in the control, which leads the control to print a quotation mark.

Improvements

  • We are currently working on a new menu - stay tuned for more ;-)

  • Minor fix to trading cards.

  • Make the microwave wave more visible by using a different color, opacity and maybe other effects as well. Done that and added an additional wave for each level of the tower.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 3 April 2016

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