Full notes
Full Throbax TD update
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What changed
- Performance
- Gameplay
- Server
Throbax TD changes
Throbax TD update in calendar week 7
Bug fixes
Performance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library. Tweaked waypoint-sprite which was drawn using a rendertarget before.
Several fixes for MP. Should run smoothly now.
All players except for the server can mistakenly speed up the game, albeit they shouldn't be able to do that.
The lightning-strikes from and to power-towers level 2 and 3 are off. Correct that.
When chaining multiple hero-attacks the system lags. Same as with movement-sprite.
Improvements
Make the local player always use the color white but color the towers on the display of the other players, as well as the name, accordingly in the chat and the networking-overlay.
Remove old, now unused, power-tower descriptors from repository.
Put the 'out-of-power' icon nearer to the tower without power.
Rework MP colors.
Remove the 'out-of-power' icon from the hero in general.
Updated logging-code throughout solution.
The lobby chat messages should be buffered in the lobby for players arriving late.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Source
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