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Steam News21 February 201610y ago

Throbax TD update in calendar week 7

Throbax TD update in calendar week 7 Bug fixes Performance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library.

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change2 removals
  • Performance
  • Gameplay
  • Server
addedBug fixesPerformance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library. Tweaked waypoint-sprite which was drawn using a rendertarget before.
fixedBug fixesSeveral fixes for MP. Should run smoothly now.
fixedBug fixesAll players except for the server can mistakenly speed up the game, albeit they shouldn't be able to do that.
fixedBug fixesThe lightning-strikes from and to power-towers level 2 and 3 are off. Correct that.
fixedBug fixesWhen chaining multiple hero-attacks the system lags. Same as with movement-sprite.
removedImprovementsRemove old, now unused, power-tower descriptors from repository.

Throbax TD changes

addedPerformance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library. Tweaked waypoint-sprite which was drawn using a rendertarget before.
fixedSeveral fixes for MP. Should run smoothly now.
fixedAll players except for the server can mistakenly speed up the game, albeit they shouldn't be able to do that.
fixedThe lightning-strikes from and to power-towers level 2 and 3 are off. Correct that.
fixedWhen chaining multiple hero-attacks the system lags. Same as with movement-sprite.

Throbax TD update in calendar week 7

Bug fixes

  • Performance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library. Tweaked waypoint-sprite which was drawn using a rendertarget before.

  • Several fixes for MP. Should run smoothly now.

  • All players except for the server can mistakenly speed up the game, albeit they shouldn't be able to do that.

  • The lightning-strikes from and to power-towers level 2 and 3 are off. Correct that.

  • When chaining multiple hero-attacks the system lags. Same as with movement-sprite.

Improvements

  • Make the local player always use the color white but color the towers on the display of the other players, as well as the name, accordingly in the chat and the networking-overlay.

  • Remove old, now unused, power-tower descriptors from repository.

  • Put the 'out-of-power' icon nearer to the tower without power.

  • Rework MP colors.

  • Remove the 'out-of-power' icon from the hero in general.

  • Updated logging-code throughout solution.

  • The lobby chat messages should be buffered in the lobby for players arriving late.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 21 February 2016

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