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Steam News17 January 201610y ago

Throbax TD update in calendar week 3 - the week after M U L T I P L A Y E R went live!

The week after multiplayer release was quite busy - so mainly bug-fixes: Bug fixes Pressing the '3' key freezes and crashes the game. Obviously, sometimes the profile is vanishing after a restart.

Full notes

Full Throbax TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
fixedBug fixesPressing the '3' key freezes and crashes the game.
fixedBug fixesObviously, sometimes the profile is vanishing after a restart. No debug-log entry is generated. Was an error when patching game-descriptors (happened the first time you started a game - the progress from this first session wasn't saved at all).
fixedBug fixesWhen selecting towers using a doubleclick (and possibliy when selecting monsters as well) the behavior is sometimes irradical. Sometimes it works, sometimes only a single tower gets selected. Problem was when multiple towers where selected using doubleclick then the GUI reacted on the first click, clearing the selection, and then reacting on the second click, reactivating it. That time was too short. Made an override.
fixedBug fixesThe LevelCompletedMenuScreen is broken. It's so wide that it fades out-of-screen on the right side. Make the columns smaller.
changedBug fixesWhen selecting multiple towers and waiting for money for upgrades (I was testing it in lvl6 with 8 wooden-towers around the source-power-tower) sometimes the upgrade-button doesn't become 'unghosted' aka activated, even if I have the necessary money for an upgrade.
fixedBug fixesWhen a wooden-tower gets built for the first time in a level or when a lightning-tower, ice-tower or poison-tower shoots for the first time, there is a lag for about half a second. It was because the sounds being loaded on demand. Pre-loaded them at game-start.

Throbax TD changes

fixedPressing the '3' key freezes and crashes the game.
fixedObviously, sometimes the profile is vanishing after a restart. No debug-log entry is generated. Was an error when patching game-descriptors (happened the first time you started a game - the progress from this first session wasn't saved at all).
fixedWhen selecting towers using a doubleclick (and possibliy when selecting monsters as well) the behavior is sometimes irradical. Sometimes it works, sometimes only a single tower gets selected. Problem was when multiple towers where selected using doubleclick then the GUI reacted on the first click, clearing the selection, and then reacting on the second click, reactivating it. That time was too short. Made an override.
fixedThe LevelCompletedMenuScreen is broken. It's so wide that it fades out-of-screen on the right side. Make the columns smaller.
changedWhen selecting multiple towers and waiting for money for upgrades (I was testing it in lvl6 with 8 wooden-towers around the source-power-tower) sometimes the upgrade-button doesn't become 'unghosted' aka activated, even if I have the necessary money for an upgrade.

The week after multiplayer release was quite busy - so mainly bug-fixes:

Bug fixes

  • Pressing the '3' key freezes and crashes the game.

  • Obviously, sometimes the profile is vanishing after a restart. No debug-log entry is generated. Was an error when patching game-descriptors (happened the first time you started a game - the progress from this first session wasn't saved at all).

  • When selecting towers using a doubleclick (and possibliy when selecting monsters as well) the behavior is sometimes irradical. Sometimes it works, sometimes only a single tower gets selected. Problem was when multiple towers where selected using doubleclick then the GUI reacted on the first click, clearing the selection, and then reacting on the second click, reactivating it. That time was too short. Made an override.

  • The LevelCompletedMenuScreen is broken. It's so wide that it fades out-of-screen on the right side. Make the columns smaller.

  • When selecting multiple towers and waiting for money for upgrades (I was testing it in lvl6 with 8 wooden-towers around the source-power-tower) sometimes the upgrade-button doesn't become 'unghosted' aka activated, even if I have the necessary money for an upgrade.

  • When a wooden-tower gets built for the first time in a level or when a lightning-tower, ice-tower or poison-tower shoots for the first time, there is a lag for about half a second. It was because the sounds being loaded on demand. Pre-loaded them at game-start.

  • There seems to be a CTD in level 21 around wave 3 or 4 when building and using a microwave-tower. Was on every level and a bug in the hit-routine of the tower.

  • After casting a spell the build-animation is broken (rotating, too small sprite). RuneSprites were not pooled properly and returned as AnimatedIso8Sprites.

  • Some sound-cues are not updated in the right way (when the camera moves for example). They appear to stay at their initial volume. Bug in limit-queue rewrite.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Source

Steam News / 17 January 2016

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