Full notes
Full Thriving City: Song update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
Thriving City: Song changes
Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.7:
Stats Added success/failure counters for each delivery order
Added visual preview of active commercial clusters when placing connectable buildings during pre-build
Fixed the policy of Shoddy Goods production boost malfunction
Removed Rotten Goods entry from Annual Ledger
Fixed inconsistent display of building buffs between models and UI panels
Fixed attack value miscalculation caused by Aggressive Seal
Fixed legacy save files not auto-updating building parameters after patch
Fixed residential units in old saves not syncing with new parameters post-update
Corrected mineral output values in Public Opinion system
Slightly adjusted tourist attraction values from building buffs
Increased Opera Stageperformance income
Saloon worker capacity increased → significantly boosted revenue
Optimized million+ value display in warehouse UI (auto font scaling)
Fixed rare edge cases where terrain tiles failed to update\\n
ptimized performance drops when mass-placing cobblestone roads in pre-build mode\\n
Fixed legacy saves not auto-syncing commercial cluster visualization for pre-built structures\\n
Prevented resource consumption presets from resetting after loading saves\\n
Adjusted unlock prerequisites for maritime structures
We appreciate your continued support and patience — may your county thrive ever more smoothly!
Source
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