Full notes
Full Thriving City: Song update
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What changed
- Fixes
- Gameplay
- Store
- Events
- Balance
Thriving City: Song changes
Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.5:
Fixed an issue where a large number of decorations in commercial zones caused severe lag in the game
Fixed incomplete display of city gates (affected gates will need to be demolished and rebuilt)
Fixed an issue where buildings on fire could be demolished
Fixed a bug where museum collections could go missing
Fixed a display issue where the blacksmith shop did not show the inn bonus
Stone roads, incense shops, and jewelry shops can now form commercial zones
Ship upgrade materials are now unaffected by shipwreck events
Building range display now appears above roads
Adjusted the worker category for the distillery
Increased the number of tourists picked up per trip by Post Stations and Grand Post Stations
Adjusted wages for most worker types
Lowered the base tax rate multiplier for residences
Greatly increased the amount of wood obtained from tree cutting
Increased output efficiency of incense shops
Increased output quantity of charcoal kilns
Increased the maximum number of posts for iron mines
Reduced the fixed resource consumption of hunter huts
Increased the impact of happiness on tourist conversion rate
Increased maintenance costs for Wonders, Trade Bureaus, Mass Graves, and Schools
Increased the capacity and maintenance cost of Large Granaries and Large Warehouses
Increased the amount of silk produced under the “Inferior Goods Passed as Fine” policy
Increased military pay for certain unit types
Increased the amount of offering resources required by Buddhist and Taoist temples
We appreciate your continued support and patience — may your county thrive ever more smoothly!
Source
Changelog.gg summarizes and formats this update. How we read updates.
