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Steam News2 August 202617d ago

v0.5.9 Hotfix

v0.5.9 Hotfix Hello, I'm the developer of Three Kingdoms: Alias. We have released the v0.5.9 hotfix. Turn Progression and Defense Fixed an issue that could cause turn progression errors with Messenger enabled.

In this update4

Full notes

Full Three Kingdoms : Alias update

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What changed

6 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
fixedv0.5.9 HotfixHello, I'm the developer of Three Kingdoms: Alias .
fixedv0.5.9 HotfixWe have released the v0.5.9 hotfix.
fixedTurn Progression and DefenseFixed an issue that could cause turn progression errors with Messenger enabled.
fixedTurn Progression and DefenseFixed issues where troop input popups, officer selection filters, or the battle-start screen could fall behind other windows or stop accepting input while organizing a defensive force.
fixedBattle and Capture ResolutionFixed an issue where a road field-battle force heading to the same city could be incorrectly cleared when a city siege ended.
fixedBattle and Capture ResolutionFixed an issue where faction elimination could be processed more than once, or the handling order of officers, traveling forces, and prisoners could become inconsistent when a faction was eliminated by city capture or surrender.

Three Kingdoms : Alias changes

fixedHello, I'm the developer of Three Kingdoms: Alias .
fixedWe have released the v0.5.9 hotfix.
fixedFixed an issue that could cause turn progression errors with Messenger enabled.
fixedFixed issues where troop input popups, officer selection filters, or the battle-start screen could fall behind other windows or stop accepting input while organizing a defensive force.
fixedFixed an issue where a road field-battle force heading to the same city could be incorrectly cleared when a city siege ended.

v0.5.9 Hotfix

Hello, I'm the developer of Three Kingdoms: Alias.

We have released the v0.5.9 hotfix.

Turn Progression and Defense

  • Fixed an issue that could cause turn progression errors with Messenger enabled.

  • Fixed issues where troop input popups, officer selection filters, or the battle-start screen could fall behind other windows or stop accepting input while organizing a defensive force.

Battle and Capture Resolution

  • Fixed an issue where a road field-battle force heading to the same city could be incorrectly cleared when a city siege ended.

  • Fixed an issue where faction elimination could be processed more than once, or the handling order of officers, traveling forces, and prisoners could become inconsistent when a faction was eliminated by city capture or surrender.

Other

  • Moved the Random option in new-game ruler selection from the Recommended Rulers list to the Other Rulers list.

We apologize for the inconvenience. Thank you.

Source

Steam News / 2 August 2026

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