What changed
2 fixes0 additions4 changes0 removals
fixedv0.5.1 HotfixHello, I'm the developer of Three Kingdoms: Alias .
fixedv0.5.1 HotfixWe have released the v0.5.1 hotfix today. This update focuses on battle stability, especially reducing stalls and unusual movement in siege battles.
changedMain FixesImproved cases where units could stop or move along unintended paths during siege battles.
changedMain FixesImproved late-battle situations where combat could drag on or stall when only a few units remained.
changedMain FixesImproved some officer trait application cases and large-battle performance.
changedMain FixesThank you to everyone who reported battle-related issues. We will continue prioritizing battle stability in future updates.
Three Kingdoms : Alias changes
fixedHello, I'm the developer of Three Kingdoms: Alias .
fixedWe have released the v0.5.1 hotfix today. This update focuses on battle stability, especially reducing stalls and unusual movement in siege battles.
changedImproved cases where units could stop or move along unintended paths during siege battles.
changedImproved late-battle situations where combat could drag on or stall when only a few units remained.
changedImproved some officer trait application cases and large-battle performance.
v0.5.1 Hotfix
Hello, I'm the developer of Three Kingdoms: Alias.
We have released the v0.5.1 hotfix today. This update focuses on battle stability, especially reducing stalls and unusual movement in siege battles.
Main Fixes
Improved cases where units could stop or move along unintended paths during siege battles.
Improved late-battle situations where combat could drag on or stall when only a few units remained.
Improved some officer trait application cases and large-battle performance.
Thank you to everyone who reported battle-related issues. We will continue prioritizing battle stability in future updates.