What changed
0 fixes0 additions2 changes0 removals
changedBalance 1. make survivor sense level 1 default (players can use survivor sense from the beginning) 2. make the distance at which zombies start attacking dependent on game difficulty (e.g. on easy difficulty, the player must be closer for the zombies to start attacking)
changedOther 1. make interaction mechanic more responsive (i.e. it is easier to interact with things) 2. change camera view pitch main from -45 degrees to -55 degrees (players can "look down more") 3. reduce base scavening music volume by 33% 4. prevent noise particles spawning from player footsteps in 1st person perspective (it looked annoying)
Those Left Behind changes
changedBalance 1. make survivor sense level 1 default (players can use survivor sense from the beginning) 2. make the distance at which zombies start attacking dependent on game difficulty (e.g. on easy difficulty, the player must be closer for the zombies to start attacking)
changedOther 1. make interaction mechanic more responsive (i.e. it is easier to interact with things) 2. change camera view pitch main from -45 degrees to -55 degrees (players can "look down more") 3. reduce base scavening music volume by 33% 4. prevent noise particles spawning from player footsteps in 1st person perspective (it looked annoying)
v1.0.35
Balance 1. make survivor sense level 1 default (players can use survivor sense from the beginning) 2. make the distance at which zombies start attacking dependent on game difficulty (e.g. on easy difficulty, the player must be closer for the zombies to start attacking)
Other 1. make interaction mechanic more responsive (i.e. it is easier to interact with things) 2. change camera view pitch main from -45 degrees to -55 degrees (players can "look down more") 3. reduce base scavening music volume by 33% 4. prevent noise particles spawning from player footsteps in 1st person perspective (it looked annoying)