Full notes
Full Those Left Behind update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and welcome to Update 1.0.32 of Those Left Behind! This update introduces significant changes to the game:
What changed
- Gameplay
- Balance
- UI and audio
Those Left Behind changes
1st person perspective is now available, and is the default perspective
music is available while scavenging the world and is turned on by default
guns now have a functional dynamic crosshair (running, turning, shooting the gun, and getting hit by zombies affects the accuracy of the your gunshot)
items and other interactables (e.g. doors) will now have an outline whenever you get close to them
Thanks for reading! M
FULL PATCH NOTES v1.0.32
Gameplay 1. add 1st person perspective (1st person prespective is now the default setting) 2. add music to world while scavenging (music is on by default, but can be turned off in the options menu) 3. add functional dynamic crosshair
Balance 1. slow down all melee weapon swings by about 20% 2. extend the range of all melee weapons 3. make EASY and NORMAL difficulty games start with essential supplies (eg food, water, medicine) and more building materials 4. decrease vision angle of - normal & fallen zombies from 150 degrees to 130 degrees - tweaker zombies from 170 degrees to 150 degrees
Quality of Life 1. add outlines to objects when player is in range (note: size of range varies with difficulty; on "Easy", range is larger) 2. make load-game-menu text larger
Other 1. improve blood FX (blood impact splashes are larger and blood droplets are easier to see) 2. improve weapon hand & holster socket placement (e.g. before, some weapons locations & rotations looked strange in some characters' hands) 3. disable ability to aim when facing walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
