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Steam News25 August 20232y ago

Big Changes: v1.0.32

Hello and welcome to Update 1.0.32 of Those Left Behind! This update introduces significant changes to the game: 1st person perspective is now available, and is the default perspective music is available while scavengin

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Repeated intro

Hello and welcome to Update 1.0.32 of Those Left Behind! This update introduces significant changes to the game:

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
added1st person perspective is now available, and is the default perspective
addedguns now have a functional dynamic crosshair (running, turning, shooting the gun, and getting hit by zombies affects the accuracy of the your gunshot)
changeditems and other interactables (e.g. doors) will now have an outline whenever you get close to them
addedGameplay 1. add 1st person perspective (1st person prespective is now the default setting) 2. add music to world while scavenging (music is on by default, but can be turned off in the options menu) 3. add functional dynamic crosshair
changedBalance 1. slow down all melee weapon swings by about 20% 2. extend the range of all melee weapons 3. make EASY and NORMAL difficulty games start with essential supplies (eg food, water, medicine) and more building materials 4. decrease vision angle of - normal & fallen zombies from 150 degrees to 130 degrees - tweaker zombies from 170 degrees to 150 degrees
addedQuality of Life 1. add outlines to objects when player is in range (note: size of range varies with difficulty; on "Easy", range is larger) 2. make load-game-menu text larger

Those Left Behind changes

added1st person perspective is now available, and is the default perspective
addedguns now have a functional dynamic crosshair (running, turning, shooting the gun, and getting hit by zombies affects the accuracy of the your gunshot)
changeditems and other interactables (e.g. doors) will now have an outline whenever you get close to them
addedGameplay 1. add 1st person perspective (1st person prespective is now the default setting) 2. add music to world while scavenging (music is on by default, but can be turned off in the options menu) 3. add functional dynamic crosshair
changedBalance 1. slow down all melee weapon swings by about 20% 2. extend the range of all melee weapons 3. make EASY and NORMAL difficulty games start with essential supplies (eg food, water, medicine) and more building materials 4. decrease vision angle of - normal & fallen zombies from 150 degrees to 130 degrees - tweaker zombies from 170 degrees to 150 degrees
  1. 1st person perspective is now available, and is the default perspective

  2. music is available while scavenging the world and is turned on by default

  3. guns now have a functional dynamic crosshair (running, turning, shooting the gun, and getting hit by zombies affects the accuracy of the your gunshot)

  4. items and other interactables (e.g. doors) will now have an outline whenever you get close to them

Thanks for reading! M

FULL PATCH NOTES v1.0.32

Gameplay 1. add 1st person perspective (1st person prespective is now the default setting) 2. add music to world while scavenging (music is on by default, but can be turned off in the options menu) 3. add functional dynamic crosshair

Balance 1. slow down all melee weapon swings by about 20% 2. extend the range of all melee weapons 3. make EASY and NORMAL difficulty games start with essential supplies (eg food, water, medicine) and more building materials 4. decrease vision angle of - normal & fallen zombies from 150 degrees to 130 degrees - tweaker zombies from 170 degrees to 150 degrees

Quality of Life 1. add outlines to objects when player is in range (note: size of range varies with difficulty; on "Easy", range is larger) 2. make load-game-menu text larger

Other 1. improve blood FX (blood impact splashes are larger and blood droplets are easier to see) 2. improve weapon hand & holster socket placement (e.g. before, some weapons locations & rotations looked strange in some characters' hands) 3. disable ability to aim when facing walls

Source

Steam News / 25 August 2023

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