In this update5
Full notes
Full They're Gonna Get In update
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What changed
- Gameplay
- Balance
- UI and audio
They're Gonna Get In changes
The Fate Engine finally pays out for real, a proper pause menu, faster order menus, and a brand new title screen with an animated intro and social links.
Build & Economy
Click your XP bar to open the Fate Engine for real: the action pauses while you spin the reels, then cash out for either a blueprint or a bundle of resources.
Destroying an enemy building now rewards you with a blueprint for that building type.
Your blueprint inventory can now page through multiple screens once you've collected more than fit on one page at a time.
Combat
Fixed an issue where units attacking a building could end up standing inside it instead of at its edge, confusing nearby allies trying to navigate around them.
Interface & Info
Pressing Escape now brings up a proper pause menu: the screen dims, the action freezes, and you can resume, restart, adjust settings, quit to desktop, or end the match (with a confirmation step before anything drastic happens).
The order menu now pops up the instant you select units, instead of requiring a right-click, and every option in it now has a quick keyboard shortcut.
A brand new title screen: the logo drops in with a bounce, followed by a "Press Any Key" prompt, before sliding away into the main menu with Play, Settings, Credits, and Exit options.
Social media links (Steam, X, Itch.io, Discord, TikTok, and YouTube) now appear on the title screen, cascading in with a playful bouncy entrance and a little squash animation when you hover over them. Keep an eye on the Discord icon — it blinks every so often.
The title screen now shows the current version number and copyright info in the corner.
The Computer Opponent
During the earliest age, the computer opponent now focuses its defenses on protecting its resource production first, rather than spreading itself thin across every building it owns.
If the computer opponent ever finds itself with no units out on the field while under attack, it will recall units from its garrison and start training reinforcements to respond — and it now keeps a small reserve of gold on hand specifically for this.
Once the computer opponent's army is full, it will start sending its extra units to attack your other buildings once it's confident it can afford to rebuild what it commits, instead of just sitting idle.
The computer opponent now earns blueprints as it gains experience, the same way a player would from the Fate Engine.
Also
Numerous smaller fixes and interface polish.
Source
Changelog.gg summarizes and formats this update. How we read updates.
