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- They're Gonna Get In
V. 0.0.6.0
v0.0.6.0 A new hub town between the title screen and your castle, a livelier title screen with music and a working Credits screen, audio and display settings polish, and a more patient computer opponent. New: The Hub To…
Patch notes11 changesUI/audioGameplay - They're Gonna Get In
What's going on, Social Media, and how you can talk at us!
Hey everyone, Uneven Pixel here, lead programmer for They're Gonna Get In! You haven't heard from me before outside of patch notes, so I wanted to introduce myself and, on behalf of the team at iCon Studios, let you kno…
Patch notes1 changeGameplay - They're Gonna Get In
V. 0.0.5.0
The Fate Engine finally pays out for real, a proper pause menu, faster order menus, and a brand new title screen with an animated intro and social links. Build & Economy Click your XP bar to open the Fate Engine for rea…
Patch notes12 changesFixGameplay - They're Gonna Get In
Alpha V. 0.0.4.0
Garrisoning arrives — send units home to safety and put them to work behind your walls, where they'll grant real benefits to your kingdom instead of just standing idle. Alongside it: bloodier combat, a smarter and tough…
Patch notes23 changesFixUI/audio - They're Gonna Get In
Alpha V.0.0.3.0
A big development milestone — the core base-building and battle loop is now playable start to finish against a computer opponent, with a full combat system, unit and building info at your fingertips, and a first pass at…
Patch notes16 changesFixBalance - They're Gonna Get In
Alpha V. 0.0.2.0
Fixes Fixed an issue where selecting your units and right-clicking to give them an order could fail to bring up the command menu. The enemy is starting to fight back We've begun testing an opponent that plays by the sam…
Announcement3 changesFixMaps


