Full notes
Full They Die Tomorrow update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
This minor patch seeks to improve the reliability, accessibility, and playability of some parts of the game. Specifically, issues were identified with killer visibility bugs, issues related to dead players, and difficulty balancing -- the latter of which should make difficulties beyond Easy more appealing.
Additionally, we always try to prioritize features that give players the freedom to play and enjoy the game however they like, and this update either adds or highlights features with that goal.
New Gameplay Features
Added a setting to enable or disable killer appearance jumpscares
Added a Random Map button to the Map Selection screen, which chooses from the shown maps
Gameplay Improvements
The sprint keyboard button has been removed, and all players move at sprint speed by default
Improved visibility and lighting for dead players
Adjusted blood evidence lighting to make it more visible
Reduced base volume on scoring screen music
Overall lighting improvements for all quality levels in Settings
Improved lighting on Grand Rock Motel
Balance Improvements
Adjusted killer hunt speed to make Easy difficulty more tailored to new players
Adjusted killer hunt speed and flashlight decay to make Medium more approachable as an intermediate player's default difficulty
Bug Fixes
Fix for issues with killer's rotation and related bugs that made the killer less visible
If the killer is hunting while no living players are in the map, the hunt immediately ends
The doors will no longer shut during Confrontation Phase when only dead players are inside
Dead players will no longer get killer appearance jumpscares
Fixed chair and filing cabinet collisions on Maryville Police Station
Fixed a bug where death would cause the map interior sounds to stop briefly
Fixed a bug where the Map Scoring screen would not show the right map image
Source
Changelog.gg summarizes and formats this update. How we read updates.
