Full notes
Full They Die Tomorrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Maps
- Gameplay
This patch seeks to add requested features and balance gameplay based on feedback. There is also a change that should assist in diagnosing and resolving multiplayer bugs. More patches to come throughout March.
The changes included with this patch are listed below.
Essential Game Features
Opening the pause menu in singleplayer now pauses the timer
Opening the journal during the Tutorial now pauses the timer
Gameplay Adjustments - Mementos
Memento Lore Finder now allows analysis of mementos outside the map
Removed incremental delay on scanning mementos (delay is now 5 seconds flat between scanning)
Gameplay Adjustments - Solving
Evidence locations are no longer fully discoverable before the end of Arrival phase
Memento locations are no longer visible before the end of Arrival phase
Evidence locations are now more likely to be found in separate rooms
Adjusted timing for memento chests to reveal over time
Adjusted timing for evidences to reveal over time
The correct killer type on the scoring screen is now highlighted with a different color
Gameplay Adjustments - Phases
Increased all phase durations for Easy difficulty to match Training durations
Increased all phase durations for Medium difficulty to match old Easy durations
Renamed Hostility phase to "Research" and Resolution phase to "Confrontation"
Updated all phase descriptions to more clearly indicate when the killer can attack, the purposes of the phases, and prep that a player might want to do
Added a link in the Tutorial for viewing Phase descriptions
Multiplayer Bugs
Added steps to multiplayer loading screen to better diagnose connection issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
