HomeGamesUpdatesPricingMethodology
Steam News28 February 20224y ago

Post-Launch Patch 1

This patch seeks to resolve some bugs and make some gameplay adjustments from user feedback. There will be more patches coming soon that will resolve other reported bugs.

Full notes

Full They Die Tomorrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions9 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • UI and audio
  • Balance
changedThis patch seeks to resolve some bugs and make some gameplay adjustments from user feedback. There will be more patches coming soon that will resolve other reported bugs.
changedMultiplayer BugsPotential fix for multiplayer members loading into the void instead of the map exterior
fixedMultiplayer BugsFixed an issue with player models not being visible in multiplayer
fixedMultiplayer BugsFixed an issue with player models being visible for dead players in multiplayer
fixedMultiplayer BugsFixed an issue where dead players would get stuck inside rooms
addedMultiplayer BugsAdded a warning to the title screen if the player is not logged into Steam currently
memento analysis duration30s60smemento analysis duration increased, buffbase delay between scanning mementos12s5sbase delay between scanning mementos decreased, buff

This patch seeks to resolve some bugs and make some gameplay adjustments from user feedback. There will be more patches coming soon that will resolve other reported bugs.

The changes included with this patch are listed below.

Multiplayer Bugs

  • Potential fix for multiplayer members loading into the void instead of the map exterior

  • Fixed an issue with player models not being visible in multiplayer

  • Fixed an issue with player models being visible for dead players in multiplayer

  • Fixed an issue where dead players would get stuck inside rooms

  • Added a warning to the title screen if the player is not logged into Steam currently

  • Added hint to Multiplayer page about potential solution for Steam's region-based matchmaking

Gameplay Bugs

  • Fixed issues with the killer clipping through furniture at loop spots in Travelers Bend

  • Fixed issues with match sounds continuing to play after the match is over

  • Updated group lobby code font to more clearly distinguish characters in codes

Gameplay Adjustments

  • Increased memento analysis duration from 30s to 60s to better balance its use in comparison to evidence gathering

  • Reduced the base delay between scanning mementos from 12s to 5s. Incremental delay per memento scanned is unchanged.

  • Updated Getting Started text in Journal to reflect changes to memento gathering

  • Adjusted placement or added the following to make looping on Cedar Grove more interactive:

    • Adjusted location of car in garage to eliminate car looping spot

    • Adjusted locations of couches in living room to reduce safety of looping spot

    • Adjusted location of table in dining room, and slightly reduced size of table

  • Slight adjustments to Travelers Bend upstairs loop spots to fix killer pathing for those

  • Increased delay for doors closing at Resolution so players are less likely to be pushed outside

Source

Steam News / 28 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.