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Steam News17 April 20264mo ago

Theropods Development Update — Final Stretch

Hi dinofans! It’s been a while since our last update, so here’s a look at where things stand with Theropods. The long road Steam post imageTheropods has been for around 7 years in development.

In this update7

Full notes

Full Theropods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Compatibility
changedThe long roadWhat we thought would be a much shorter project turned into a huge learning process. Over the years, we’ve been managing scope, animating a massive number of interactions, playtesting, recording voice acting, and showing the game at events — all as a 3-person team.
changedIf all goes well, Theropods will be out this summer.We recently launched a beta, and it’s already been hugely helpful. Testers have been finding bugs, reporting issues, and helping us polish the game in ways that really matter at this stage.
changedIf all goes well, Theropods will be out this summer.missing SFX and animations

Theropods changes

changedWhat we thought would be a much shorter project turned into a huge learning process. Over the years, we’ve been managing scope, animating a massive number of interactions, playtesting, recording voice acting, and showing the game at events — all as a 3-person team.
changedWe recently launched a beta, and it’s already been hugely helpful. Testers have been finding bugs, reporting issues, and helping us polish the game in ways that really matter at this stage.
changedmissing SFX and animations

Hi dinofans!

It’s been a while since our last update, so here’s a look at where things stand with Theropods.

The long road

Steam post imageTheropods has been for around 7 years in development. And if we count the original game jam version from 2016, it’s really been 10.

What we thought would be a much shorter project turned into a huge learning process. Over the years, we’ve been managing scope, animating a massive number of interactions, playtesting, recording voice acting, and showing the game at events — all as a 3-person team.

It’s been a long road, but we never stopped pushing to get this game where it needed to be.

Since the last update

We took Theropods to Gamescom, and it went really well. It was great to show the game in person again and watch people play it live. After spending so long deep in development, moments like that are a good reminder of why we kept going.

The big news Steam post image

If all goes well, Theropods will be out this summer.

There’s still work left to do, but the finish line is finally in sight.

We recently launched a beta, and it’s already been hugely helpful. Testers have been finding bugs, reporting issues, and helping us polish the game in ways that really matter at this stage.

Right now we’re focused on:

  • bug fixing

  • feedback and polish

  • missing SFX and animations

  • finishing the cutscenes

And yes, the cutscenes are taking time. They involve a lot of art, compositing, and implementation work — but they’re moving forward steadily.

Visual update

Roll the montage!

Final stretch

Steam post image

We’re close.

Thanks for sticking with us — and for keeping Theropods on your radar for all these years.

More soon.

— Kostas, Sarah, and Matt

Source

Steam News / 17 April 2026

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