Update log
Full Theropods update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Compatibility
Hi dinofans!
It’s been a while since our last update, so here’s a look at where things stand with Theropods.
The long road
Theropods has been for around 7 years in development. And if we count the original game jam version from 2016, it’s really been 10.
What we thought would be a much shorter project turned into a huge learning process. Over the years, we’ve been managing scope, animating a massive number of interactions, playtesting, recording voice acting, and showing the game at events — all as a 3-person team.
It’s been a long road, but we never stopped pushing to get this game where it needed to be.
Since the last update
We took Theropods to Gamescom, and it went really well. It was great to show the game in person again and watch people play it live. After spending so long deep in development, moments like that are a good reminder of why we kept going.
The big news
If all goes well, Theropods will be out this summer.
There’s still work left to do, but the finish line is finally in sight.
We recently launched a beta, and it’s already been hugely helpful. Testers have been finding bugs, reporting issues, and helping us polish the game in ways that really matter at this stage.
Right now we’re focused on:
bug fixing
feedback and polish
missing SFX and animations
finishing the cutscenes
And yes, the cutscenes are taking time. They involve a lot of art, compositing, and implementation work — but they’re moving forward steadily.
Visual update
Roll the montage!
Final stretch
We’re close.
Thanks for sticking with us — and for keeping Theropods on your radar for all these years.
More soon.
— Kostas, Sarah, and Matt
Source
