Update log
Full The Zone: Stalker Stories update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Store
It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.
(Don't worry, it's not all in black & white.)
Normally the Cinema environment shouldn't unlock until later in the game, but I've decided to make it accessible from Chapter 2 while the game is in Early Access, so you can experience the full contenty goodness more easily.
It's still missing a few planned refinements, but first I need to recover from the late nights I've been putting in to meet my own arbitrary deadline. That's just how we roll around here -- when we make promises, we keep 'em.
Thus we continue to grind a little bit closer to 1.0 every month.
Full list of changes included below as is traditional. Let me know if you run into any issues and I will fix them -- if there is a bug in the game, it's only because I don't know about it.
Now I'm going to chill for a bit and then start implementing the exciting second part of the Cinema. See you out there, in the Zone...
v0.7.8.5 Changelog:
Implemented first half of Cinema environment
New enemies, new traps, big Cinema midboss
Finished rewriting and unifying exploration trigger system
Fixed some timing-related crashes
Fixed scaling and positioning issues on higher resolutions
Non-random monster groups now stay dead when killed
Fixed improper fades to black in train yard story
Fixed problem getting Power Plant core item
Fixed instability when starting scripted combats
Ailments received from starvation should now show animation properly
Research options now properly unhighlight when not hovered with mouse
Improved how item stashes work
Source
