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Steam News7 January 20267mo ago

v0.7.8.5 - Cinema 1

It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema. Steam post image (Don't worry, it's not all in black & white.

Full notes

Full The Zone: Stalker Stories update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
addedIt has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.
addedNew enemies, new traps, big Cinema midboss
fixedFixed some timing-related crashes
fixedFixed scaling and positioning issues on higher resolutions
changedNon-random monster groups now stay dead when killed
fixedFixed improper fades to black in train yard story

The Zone: Stalker Stories changes

addedIt has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.
addedNew enemies, new traps, big Cinema midboss
fixedFixed some timing-related crashes
fixedFixed scaling and positioning issues on higher resolutions
changedNon-random monster groups now stay dead when killed

It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.

Steam post image (Don't worry, it's not all in black & white.)

Normally the Cinema environment shouldn't unlock until later in the game, but I've decided to make it accessible from Chapter 2 while the game is in Early Access, so you can experience the full contenty goodness more easily.

It's still missing a few planned refinements, but first I need to recover from the late nights I've been putting in to meet my own arbitrary deadline. That's just how we roll around here -- when we make promises, we keep 'em.

Thus we continue to grind a little bit closer to 1.0 every month.

Full list of changes included below as is traditional. Let me know if you run into any issues and I will fix them -- if there is a bug in the game, it's only because I don't know about it.

Now I'm going to chill for a bit and then start implementing the exciting second part of the Cinema. See you out there, in the Zone...

v0.7.8.5 Changelog:

  • Implemented first half of Cinema environment

  • New enemies, new traps, big Cinema midboss

  • Finished rewriting and unifying exploration trigger system

  • Fixed some timing-related crashes

  • Fixed scaling and positioning issues on higher resolutions

  • Non-random monster groups now stay dead when killed

  • Fixed improper fades to black in train yard story

  • Fixed problem getting Power Plant core item

  • Fixed instability when starting scripted combats

  • Ailments received from starvation should now show animation properly

  • Research options now properly unhighlight when not hovered with mouse

  • Improved how item stashes work

Source

Steam News / 7 January 2026

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