The Zone: Stalker Stories
Steam News 7 January 20264mo ago

v0.7.8.5 - Cinema 1

It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema. (Don't worry, it's not all in black & white.) Normally the Cinema envi…

Update log

Full The Zone: Stalker Stories update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • Store
addedIt has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.
addedNew enemies, new traps, big Cinema midboss
fixedFixed some timing-related crashes
fixedFixed scaling and positioning issues on higher resolutions
fixedFixed improper fades to black in train yard story
fixedFixed problem getting Power Plant core item

It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.

(Don't worry, it's not all in black & white.)

Normally the Cinema environment shouldn't unlock until later in the game, but I've decided to make it accessible from Chapter 2 while the game is in Early Access, so you can experience the full contenty goodness more easily.

It's still missing a few planned refinements, but first I need to recover from the late nights I've been putting in to meet my own arbitrary deadline. That's just how we roll around here -- when we make promises, we keep 'em.

Thus we continue to grind a little bit closer to 1.0 every month.

Full list of changes included below as is traditional. Let me know if you run into any issues and I will fix them -- if there is a bug in the game, it's only because I don't know about it.

Now I'm going to chill for a bit and then start implementing the exciting second part of the Cinema. See you out there, in the Zone...

v0.7.8.5 Changelog:

  • Implemented first half of Cinema environment

  • New enemies, new traps, big Cinema midboss

  • Finished rewriting and unifying exploration trigger system

  • Fixed some timing-related crashes

  • Fixed scaling and positioning issues on higher resolutions

  • Non-random monster groups now stay dead when killed

  • Fixed improper fades to black in train yard story

  • Fixed problem getting Power Plant core item

  • Fixed instability when starting scripted combats

  • Ailments received from starvation should now show animation properly

  • Research options now properly unhighlight when not hovered with mouse

  • Improved how item stashes work

Source

Steam News / 7 January 2026

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