Update archive
Latest The Zone: Stalker Stories updates
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Patch v0.7.9.5.12
Changelog v0.7.9.5.12: Lead Container stash should now spawn properly in Power Plant Added upgrade option for off-hand ring slot Increased size of buffs information bar Fixed some Ailments not being cured properly Radia…
Hotfix v.0.7.9.5.10
Changelog v.0.7.9.5.10: Dominica should now properly return after going missing on new saves -- IMPORTANT NOTE: Old saves where Dominica is gone are non-viable, but can be sent to me for manual repair (check the Issues…
Patch v0.7.9.5.7
Changelog v0.7.9.5.7: New Opportunity in Hospital Fixed some Hospital encounters repeating unintendedly Hospital combats should no longer infinitely repeat Fixed Hospital top floor light level
Patch v0.7.9.5.6
Changelog v0.7.9.5.6: Fixed stealth menu not being clickable in some environments Fixed Wharf crane cabin interior Fixed item-related crashes on Blue Potion, Ore Chip Cinema sub-area entrance Opportunity no longer repea…
Patch v0.7.9.5.5
Changelog v0.7.9.5.5: Stealth encounter menu no longer crashes Fixed persistent crashes after acquiring certain permanent innate buffs Fixed crash when reaching top of stairs in Power Plant waste room Fixed final out-of…
Hotfix v0.7.9.5.4
And another hotfix! When I say bugs get fixed whenever people report them, I mean it. Changelog v0.7.9.5.4: Fixed crashes when encountering Jolly Ghost anomaly in Power Plant Player should no longer spawn out of bounds…
Patch v0.7.9.5.3
This one feels a little big to just call a hotfix, so I'm calling it a patch instead because it fixes a whole bunch of issues. The majority of these are directly thanks to all the bug reports sent in by player Samildann…
Hotfix v0.7.9.5.2
Changelog v0.7.9.5.2: Fixed broken transition to Cinema from world map Fixed unintended random combats appearing in Hospital biome Stealing items during side jobs should no longer break the item Ending certain side jobs…
Hotfix v0.7.9.5.1
Changelog v0.7.9.5.1: Fixed crash when loading after defeating Train Yard boss Added extra error logging for combat Stamina
v0.7.9.5 - Cinema 2
Whew! Cinema 2 update is now live, with as many as 5 minutes to spare. I'm not quite done with the Cinema environment yet. There's still some new enemies in the pipeline and some polish I'd like to apply, but the explor…
Second Cinema update: ETA 7 days
So I was on track to get the next Cinema update out on the 30th... and then I got hit with food poisoning on Monday, which left me basically useless all week. It's been an unpleasant time to say the least and I still do…
Game State - March
Development continues to grind onward! I've been working more on environments, including -- since I had the assets -- this experiment that might look familiar: (I wonder where we've seen these things before...) It's bee…
v0.7.8.9 - February Update
I managed to put in quite a few hours this month, and it shows, 'cause the second part of the Cinema is very close to being done. The primary bottleneck now is the art for the boss enemy, which is in progress. Human art…
v0.7.8.5 - Cinema 1
It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema. (Don't worry, it's not all in black & white.) Normally the Cinema envi…
First Cinema update: ETA 7 days
The holidays have been causing delays for the artists and me, but regardless I'm planning to release the first half of the Cinema environment next week. (I just received the last few assets for this fun little guy!) Mos…
November Update Delay
There's a reason why I originally went with top-down perspective rather than isometric for Zone -- because these new isometric levels take forever. I'm still toiling away on the Cinema and it's still not ready to play,…
v0.7.7.7 - October Update
As I mentioned in the last update, I spent most of this month away from home and pretty much unable to work on the game. That said, going two months without an update doesn't feel acceptable, so I decided to upload a sm…
September Update Delay
Implementing an environment as huge and visually fancy as the Cinema is taking a while, not to mention I'm having to deal with a few weeks of emergency travel and taking care of business -- this very update is being wri…
v0.7.7.4 - August Update
This month we get some nice QoL features and important fixes. However, most of the hours have gone into implementing the new Cinema biome. Behold! https://www.youtube.com/embed/TGTiWSY0-IM?si=1P3W1vpADWxB_tBf (Just a ti…
v0.7.6.9 - July Update
Working with human artists is both a delight and takes a long time. Still, the results speak for themselves! (A smattering of finished art and works in progress.) There's a lot more to show than this, but I can't spoil…
