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Steam News29 May 20262mo ago

v0.8 - The Bug Massacre

Many hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wan

Full notes

Full The Zone: Stalker Stories update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

36 fixes7 additions4 changes10 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Maps
changedMany hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted.
addedAdded feature to destroy Cursed equipment
addedAdded animation for curing Ailments outside Lab
addedAdded some ambient sounds in Cinema & story segments
changedVarious balance tweaks to Radiation mechanics
fixedFixed some non-functional buffs (Regeneration, Vitality)

The Zone: Stalker Stories changes

changedMany hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted.
addedAdded feature to destroy Cursed equipment
addedAdded animation for curing Ailments outside Lab
addedAdded some ambient sounds in Cinema & story segments
changedVarious balance tweaks to Radiation mechanics

Many hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted.

Below is a collective list of changes for v0.8 which includes all the recent patches during May and a few other fixes. It's a long one -- nearly 60 entries(!) -- but definitely satisfying!

Another big thank-you to players Samildannach and weinerbutt for their patience in reporting issues and sticking with the game despite them. Without their help I still wouldn't even know about 90% of these!

Consider it proof that you can make a massive difference to small indies like us just by getting involved -- with reviews, bug reports, or even just letting us know that you like what we're doing.

v0.8 Changelog:

  • Added feature to destroy Cursed equipment

  • Added animation for curing Ailments outside Lab

  • Added some ambient sounds in Cinema & story segments

  • Various balance tweaks to Radiation mechanics

  • Fixed some non-functional buffs (Regeneration, Vitality)

  • Fixed issue with some rare equipment bonuses

  • Fixed infinite loop when curing certain ailments (including Radiation)

  • Added juice animation for gaining & losing Shield

  • Items in ground Stashes should no longer appear inappropriately

  • Fixed Power Plant mannequin blackout behaviour

  • Fixed non-functional collision in Power Plant mannequin room

  • Fixed infinite loading when entering Chapter 2

  • Crashes should no longer occur following a successful job board mission

  • Fixed issue after curing the Fractured ailment

  • Cards that reduce Max Stamina should no longer reduce it permanently

  • Stun tooltip will no longer crash on hover

  • Fixed crash when loading after defeating Train Yard boss

  • Fixed broken transition to Cinema from world map

  • Fixed unintended random combats appearing in Hospital biome

  • Stealing items during side jobs should no longer break the item

  • Ending certain side jobs (such as the Power Plant cave) should no longer crash the game

  • Fixed several other issues with Power Plant cave exploration

  • Fixed crashes at the end of certain side job missions

  • Fixed issues with Local Problem side job

  • Fixed crash when ambushed while returning to Esper

  • Loading into interactive story segments should no longer cause buttons to become unresponsive

  • Game now autosaves after side job completion

  • Game now creates a backup of the previous save when saving

  • Fixed Shadow NPC sprite disappearing when reloading on certain story segments

  • Fixed last line getting cut off on side job mission briefings

  • Fixed crashes when encountering Jolly Ghost anomaly in Power Plant

  • Player should no longer spawn out of bounds in Power Plant

  • Fixed other Power Plant crashes

  • Fixed issue with some roaming Power Plant enemies

  • Stealth encounter menu no longer crashes

  • Fixed persistent crashes after acquiring certain permanent innate buffs

  • Fixed crash when reaching top of stairs in Power Plant waste room

  • Fixed stealth menu not being clickable in some environments

  • Fixed Wharf crane cabin interior

  • Fixed item-related crashes on Blue Potion, Ore Chip

  • Cinema sub-area entrance Opportunity no longer repeats

  • Fixed Rufus side quest not finishing properly

  • New Opportunity in Hospital

  • Fixed some Hospital encounters repeating unintendedly

  • Hospital combats should no longer infinitely repeat

  • Fixed Hospital top floor light level

  • Dominica should now properly return after going missing on new saves

  • Finishing combats or reloading in Power Plant waste room no longer results in getting stuck

  • Fixed Opportunities in Train Yard train container not working

  • Ambushes en route from Esper to Train Yard can no longer lock up the game

  • Fixed music not playing in some story segments

  • Game will no longer crash when items are stolen from a stash

  • Lead Container stash should now spawn properly in Power Plant

  • Added upgrade option for off-hand ring slot

  • Increased size of buffs information bar

  • Fixed some Ailments not being cured properly

  • Radiation ailments can no longer double up

  • Fixed Reload Rifle and Reload Revolver cards getting mixed up

Source

Steam News / 29 May 2026

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