Full notes
Full The Zone: Stalker Stories update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
The Zone: Stalker Stories changes
Many hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted.
Below is a collective list of changes for v0.8 which includes all the recent patches during May and a few other fixes. It's a long one -- nearly 60 entries(!) -- but definitely satisfying!
Another big thank-you to players Samildannach and weinerbutt for their patience in reporting issues and sticking with the game despite them. Without their help I still wouldn't even know about 90% of these!
Consider it proof that you can make a massive difference to small indies like us just by getting involved -- with reviews, bug reports, or even just letting us know that you like what we're doing.
v0.8 Changelog:
Added feature to destroy Cursed equipment
Added animation for curing Ailments outside Lab
Added some ambient sounds in Cinema & story segments
Various balance tweaks to Radiation mechanics
Fixed some non-functional buffs (Regeneration, Vitality)
Fixed issue with some rare equipment bonuses
Fixed infinite loop when curing certain ailments (including Radiation)
Added juice animation for gaining & losing Shield
Items in ground Stashes should no longer appear inappropriately
Fixed Power Plant mannequin blackout behaviour
Fixed non-functional collision in Power Plant mannequin room
Fixed infinite loading when entering Chapter 2
Crashes should no longer occur following a successful job board mission
Fixed issue after curing the Fractured ailment
Cards that reduce Max Stamina should no longer reduce it permanently
Stun tooltip will no longer crash on hover
Fixed crash when loading after defeating Train Yard boss
Fixed broken transition to Cinema from world map
Fixed unintended random combats appearing in Hospital biome
Stealing items during side jobs should no longer break the item
Ending certain side jobs (such as the Power Plant cave) should no longer crash the game
Fixed several other issues with Power Plant cave exploration
Fixed crashes at the end of certain side job missions
Fixed issues with Local Problem side job
Fixed crash when ambushed while returning to Esper
Loading into interactive story segments should no longer cause buttons to become unresponsive
Game now autosaves after side job completion
Game now creates a backup of the previous save when saving
Fixed Shadow NPC sprite disappearing when reloading on certain story segments
Fixed last line getting cut off on side job mission briefings
Fixed crashes when encountering Jolly Ghost anomaly in Power Plant
Player should no longer spawn out of bounds in Power Plant
Fixed other Power Plant crashes
Fixed issue with some roaming Power Plant enemies
Stealth encounter menu no longer crashes
Fixed persistent crashes after acquiring certain permanent innate buffs
Fixed crash when reaching top of stairs in Power Plant waste room
Fixed stealth menu not being clickable in some environments
Fixed Wharf crane cabin interior
Fixed item-related crashes on Blue Potion, Ore Chip
Cinema sub-area entrance Opportunity no longer repeats
Fixed Rufus side quest not finishing properly
New Opportunity in Hospital
Fixed some Hospital encounters repeating unintendedly
Hospital combats should no longer infinitely repeat
Fixed Hospital top floor light level
Dominica should now properly return after going missing on new saves
Finishing combats or reloading in Power Plant waste room no longer results in getting stuck
Fixed Opportunities in Train Yard train container not working
Ambushes en route from Esper to Train Yard can no longer lock up the game
Fixed music not playing in some story segments
Game will no longer crash when items are stolen from a stash
Lead Container stash should now spawn properly in Power Plant
Added upgrade option for off-hand ring slot
Increased size of buffs information bar
Fixed some Ailments not being cured properly
Radiation ailments can no longer double up
Fixed Reload Rifle and Reload Revolver cards getting mixed up
Source
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