Update log
Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Alchemist! Just a quick reminder that the closed playtest ends this Thursday 9th. If you have been meaning to jump in, now is an excellent time to conduct a little experimentation. All playtime is genuinely valuable for us right now. Every session, bug report, and unexpected discovery is helping us shape Dacrima ahead of launch. You are not just playtesting, you are actively helping us keep things from becoming… mildly interesting ✨
Extracted changes
- UI and audio
📝 How to send feedback 📝
👉 Please use the Feedback Form Here This is incredibly helpful for us. Structured feedback makes it much easier for our poorly supervised team to prioritise fixes, improvements, and anything that may or may not be ticking.
🚨For Urgent Issues 🚨
🐛 Known bugs (oh crumbs!) 🐛
We are currently aware of:
Steam Deck issues
UI and controller navigation issues
We are actively working on fixes and hoping to push an update soon. If you encounter anything similar, or anything else unexpected, please still report it. The more reports we receive, the easier it is for us to track down the cause. Finally, a huuuuge thank you to everyone who has already played and shared feedback. It has been incredibly helpful and is making a real difference as we head toward releasing our game. We really appreciate you taking the time to help us build this world together. Your experiments, observations, and occasional accidental discoveries are a key part of the road to launch. Thank you for your continued service to science, Alchemist. From STAG x
Source
