Update log
Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Alchemists!
Extracted changes
- Performance
- Gameplay
This is your final call to jump into Dacrima before the playtest window closes this Monday. If you've been meaning to explore, experiment, or accidentally press something you absolutely should not press… now is the time.
We've loved seeing you folks play!
We are so incredibly grateful to everyone who has already taken part. Your bug reports, feedback and wonderfully chaotic discoveries have helped us fix issues, improve flow, and prevent several completely avoidable alchemical incidents.
As always, if you do jump in before Monday, we would love to hear your thoughts:
⚠️ Urgent issues
If you run into anything critical or game breaking please reach out to us on Discord so we can take a look quickly
👉 join our Discord
📝 General feedback
For all other thoughts, feelings, and mysterious discoveries please fill out our main playtest feedback form
👉 Feedback Form Here
Whether it is bugs, balance, performance, or simply how the game feels, we would love to hear from you. Even if your main feedback is that L-P1N should not be trusted near important machinery.
A few quick reminders: • After the playtest ends, access to the build will be removed • You will no longer be able to launch the game once the playtest closes, which means your save data will go with it 💾
Thank you again to everyone who has tested so far. It genuinely means a lot to our tiny and questionably supervised team of three. Your help has been a huge part of getting Dacrima ready for launch and we could not have done it without you.. More on that soon.
Have fun Alchemist, and remember, do mind your step!
Much love, STAG ❤️
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