The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion
Steam News 13 April 20261mo ago

🌱 A New Playtest Window Opens

Greetings Alchemist, First of all, a huuuuuge thank you to everyone who joined our previous playtest. Your feedback, bug reports, and thoughtful observations were incredibly valuable to us. Every comment helped shape im…

Update log

Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Alchemist, First of all, a huuuuuge thank you to everyone who joined our previous playtest. Your feedback, bug reports, and thoughtful observations were incredibly valuable to us. Every comment helped shape improvements and polish, and genuinely made the game better. With that in mind, we are opening another playtest window today at 2130 GMT. We will be releasing the game to 300 of you incredible Alchemists, so if you would like a chance to jump in and explore Dacrima during this window, now is the time 🫡 As before, this will be a limited playtest window, so we encourage you to jump in while it is live. Even a short session is hugely helpful and helps us continue improving the experience ahead of launch. We are incredibly excited to welcome more Alchemists into Dacrima, and only mildly concerned about what might happen once you all start pressing buttons. For anyone joining the Playtest, please submit feedback to these channels:

Extracted changes

0 fixes0 additions1 change2 removals
  • Performance
  • Gameplay
changed📝 General feedbackWhether it is bugs, balance, performance, or just how the game feels we would love to hear from you. Even if your feedback is simply that you found a button that does something mysterious. A few quick reminders:
removed📝 General feedbackAfter the playtest ends, access to the build will be removed
removed📝 General feedbackYou will no longer be able to launch the game once the playtest closes which means your save data will go with it 💾

🚨 Urgent issues

If you run into anything critical or game breaking please reach out to us on Discord so we can take a look quickly 👉 join our Discord

📝 General feedback

For all other thoughts, feelings, or ideas please fill out our main playtest feedback form 👉 Feedback Form Here

Whether it is bugs, balance, performance, or just how the game feels we would love to hear from you. Even if your feedback is simply that you found a button that does something mysterious. A few quick reminders:

  • The playtest will run for 5 days

  • After the playtest ends, access to the build will be removed

  • You will no longer be able to launch the game once the playtest closes which means your save data will go with it 💾

Thank you again to everyone who previously tested the game. Your feedback helped us fix issues, improve flow, and generally prevent a number of experimental mishaps. We are genuinely grateful for the time you spent helping us build this world. Thanks again but most of all, have fun Alchemist. We cannot wait to hear what you think. Much love, STAG 💕

Source

Steam News / 13 April 2026

Open original