HomeGamesUpdatesPricingMethodology
Steam News21 September 20223y ago

The Warhorn - Devlog #4

Hello everyone to our 4th devlog! We are very excited to share more development information with you! New Team Members We start this devlog with a great news, two more people have joined our team.

In this update5

Full notes

Full The Warhorn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions10 changes0 removals
  • Gameplay
  • Server
  • Maps
  • Balance
addedNew Team MembersWe start this devlog with a great news, two more people have joined our team. A short message from our new 3D artist Aitrik and 3D animator AgeTheGee below.
addedNew Team MembersHi! I'm Albert (Aitrik). Currently, I'm responsible for creating new assets, creatures and redesigning old ones (anything that includes 3D modeling).
addedExperimental VersionThe new version of The Warhorn game on which we have focused all our efforts, is only available for developers. We called it the experimental version, it is built on the new Unreal Engine 5.
changedExperimental VersionIn this version, part of the game is completely created from scratch, we rewrite old mechanics, which are improved and optimized so that players get a much better feeling from the game than before. As a result, we have the opportunity to test the game at an early stage and get rid of bugs that caused bothersome network lags.
addedExperimental VersionThe version is still in a stripped down form, but we consider releasing this version to the public Steam branch. And therefore each of you could play and see how the new version of The Warhorn is created and how it changes, where all the community ideas and opinions would be appreciated. Let us know in the comments if you want to play the experimental version now or if you'd rather wait for the game to be released on the official Steam version. /Lubasz
addedGame WorldWe would like to give you a glimpse of what is currently going around map and level design in The Warhorn. We are currently working on completely new map which is divided into several distinct and unique sections. Each region will contain new activities, different type of biomes, structures to explore and new enemies to face. Every bigger update will add new region to the map, as well as part of main plot connected with it. First one will include mainly default green biome with some mountain area. Regions are packed with content and interesting places to explore, but we are aware of realism and sense of scale in the game. We don’t want to throw you into a map, where action is constantly happening or there is nothing to do – we would like to keep it balanced and pleasing to play as much as possible. Here are some screenshots from current WIP locations. Can’t wait to share the whole region with you! /Pavvlito

The Warhorn changes

addedWe start this devlog with a great news, two more people have joined our team. A short message from our new 3D artist Aitrik and 3D animator AgeTheGee below.
addedHi! I'm Albert (Aitrik). Currently, I'm responsible for creating new assets, creatures and redesigning old ones (anything that includes 3D modeling).
addedThe new version of The Warhorn game on which we have focused all our efforts, is only available for developers. We called it the experimental version, it is built on the new Unreal Engine 5.
changedIn this version, part of the game is completely created from scratch, we rewrite old mechanics, which are improved and optimized so that players get a much better feeling from the game than before. As a result, we have the opportunity to test the game at an early stage and get rid of bugs that caused bothersome network lags.
addedThe version is still in a stripped down form, but we consider releasing this version to the public Steam branch. And therefore each of you could play and see how the new version of The Warhorn is created and how it changes, where all the community ideas and opinions would be appreciated. Let us know in the comments if you want to play the experimental version now or if you'd rather wait for the game to be released on the official Steam version. /Lubasz

Hello everyone to our 4th devlog! We are very excited to share more development information with you!

New Team Members

We start this devlog with a great news, two more people have joined our team. A short message from our new 3D artist Aitrik and 3D animator AgeTheGee below.

Hi! I'm Albert (Aitrik). Currently, I'm responsible for creating new assets, creatures and redesigning old ones (anything that includes 3D modeling).

Hi There Everyone!😄 I'm Agata (AgeTheGeek) and I'm a 3D animator for softwares like Blender & Maya. I'll be working on animations for creatures and characters that you can meet within the game. I'll do my best to make Warhorn's animation section look great! If you have any questions, feel free to text me on Discord

Experimental Version

The new version of The Warhorn game on which we have focused all our efforts, is only available for developers. We called it the experimental version, it is built on the new Unreal Engine 5.

In this version, part of the game is completely created from scratch, we rewrite old mechanics, which are improved and optimized so that players get a much better feeling from the game than before. As a result, we have the opportunity to test the game at an early stage and get rid of bugs that caused bothersome network lags.

The version is still in a stripped down form, but we consider releasing this version to the public Steam branch. And therefore each of you could play and see how the new version of The Warhorn is created and how it changes, where all the community ideas and opinions would be appreciated. Let us know in the comments if you want to play the experimental version now or if you'd rather wait for the game to be released on the official Steam version. /Lubasz

Game World

We would like to give you a glimpse of what is currently going around map and level design in The Warhorn. We are currently working on completely new map which is divided into several distinct and unique sections. Each region will contain new activities, different type of biomes, structures to explore and new enemies to face. Every bigger update will add new region to the map, as well as part of main plot connected with it. First one will include mainly default green biome with some mountain area. Regions are packed with content and interesting places to explore, but we are aware of realism and sense of scale in the game. We don’t want to throw you into a map, where action is constantly happening or there is nothing to do – we would like to keep it balanced and pleasing to play as much as possible. Here are some screenshots from current WIP locations. Can’t wait to share the whole region with you! /Pavvlito

Lore

Crows „Beware of them” the Old man said, his eyes turned into two men who guard the village. Their equipment was well-made, far beyond reach of the typical watchman.

„If they relate you to other races or magic, they will break you. You will confess to everything. Even to things you could not do, and then they will hang you.” He finished with small on his face.

„Why they do that!?” The boy was upset and frightened.

„Did you saw a fish washed ashore?”

„Yes, I did bu…” Old man interrupt him.

„They are like that fish. Their death is coming, the more they struggle, the less oxygen is left.”

Most loyal servants of the von Tiers family and The Crown. The impact of cataclysm was biggest for nobility, and it was not in they favor. They have to act quickly to maintain they power. To do so, head of the von Tiers family, gather troops and moved into Tyros, the place where the anomaly began. They want to achieve two things there. One is secure extraction of the magic crystal, which may be crucial for the State. The second thing is to understand what happened and how to reverse the anomaly. The leader of the group is called Baron and his most trusted man is called Lieutenant. They are proud, loyal and fearless warriors, and they live by the chivalric code. By the other hand, they feel only contempt to other races and hate everything which is linked with magic. This attitude is especially seen in Baron behaviors. The group name emerged from von Tiers crest /Caim

Damage Changes

In the UE5 version there will be only three main damage types - ranged, melee and magic. Each damage type will be boosted by different bonuses from perk tree and will have seperated upgrades for damage and critical damage.

Yes, magic will be a valid option for damage-focused and support characters. Sadly, magical part of perk tree will not be include in first build of UE5 version due to need for fast release of stable version and fact that magic is available after early game.

Also, in UE5 you will see a new damage type called ,,armor-piercing damage” that as you can imagine…ignores armor. Starting random fights even with weaker players can end with taking some damage and brute forcing damage through monster resistances will be more forgiving but not optimal.

Speaking of monster resistances.. Players will only have damage resistances from armor but in the cases of many creatures that inhabit world of Warhorn resistances will be split into three categories-melee, magic and ranged. There will be no arrow-proof or sword-proof creatures but having a party with mixed playstyles can help in some situations.

New perk tree The UE5 version will bring new perk tree and big changes to leveling systems-player characters will level up more often but each level will give less power than in previous power so we will be able to give you a much longer perk tree with less powercreep.

Survival skills will be contained in two different branches-gatherer and survivor. Each branch will contains different sub-branches like survivor's ,,athlete line” that gives extra movement speed and deerslaying ,,forester”.

Combat is damage focused and contains branches with bonuses for melee and ranged combat. In the future we will add a magic branch but further re-implementation of magic system will require some time.

Rogue is also known as ,,lol, i didn’t expected that” branch. Here you can decrease fall damage, improve stealth and bring to PvP battlefield deception-based (or overall based tactics..) to bamboozle other players.

Defense branch will improve your survivability in combat and in future updates will counter some nasty abilities of some monsters.

Building is all about improving structures and making better defenses. Defense specialist will be able to create insanely improved fortifications and fix breaches with only basic resources. /Krawiec

If you want to help us develop the game or have other questions regarding The Warhorn, join our Discord! https://discord.gg/SbsRXMM

Source

Steam News / 21 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.