Hi Everyone and welcome to our third devlog! Today we have a few topics to discuss. But before we start, there’s someone who wants to tell you something: „Imagine a world. Place which belong to the people.
In this update5
Full notes
Full The Warhorn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions1 change0 removals
Events
Maps
UI and audio
Balance
Server
addedLoreAlright, last week we have been working really hard to create the whole world and main plot. Most important event was some kind of anomaly which changed everything. Only few people know what exactly happened. By progressing the main quests, you will learn more about that event. What’s essential, when that anomaly happened, magic found a way to this world. Plants and animals are not the same they used to be. Next was nasty beasts and monsters who came after magic, they brought chaos and anarchy with them. All states try to survive in this grim time and new races try to find their home in our globe. Planet has changed. You will wake up on an island after a shipwreck. There are three main groups with different purposes and goals. To save the world, they have to start to work together. Monster and beasts, they are just a part of something older and more evil. This world needs heroes like never before.
addedUnreal Engine 5Migration stage continued… Moving the game to the new Unreal Engine 5 is our priority, and we focus all developer resources on it. Many features have been changed in the new engine that require a long analysis and looking for the problems in the existing code. The game is very complex and has many mechanics, so the entire migration process may take a little longer. Most of the game features work properly, and the game is playable on the new engine, but we still require more time. Despite everything, we hope that we will release the new update soon, which will be on the new version of the Unreal Engine.
addedNew WorldWe are currently working on a new map that will introduce the player to the wonderful world of the game, show the first mechanics and take him to a world full of adventures and dangerous creatures. Although The Warhorn is a survival builder game, we want the world to harmonize with the story and provide the players with even more adventure.
addedRedesign UIThere will also be changes to the player's interface (UI/HUD). We want the game to feel even better so that the player quickly understands how to use it after entering the game. We received plenty of messages where players had trouble reading or understanding the UI correctly. Not only will we create the interface larger, make it more readable but also, add more interactive elements that will make the interface intuitive.
addedPerk tree and damage balanceWe want to further refine the balance of the game, so the perk tree will be modified and divided into sections that will focus even more on combat, survival, and building. More and different bonuses will be added that will diversify the gameplay and reward the player. In addition, new types of damage will be created, depending on the type of weapon and attack.
changedPerk tree and damage balanceWe want to share more about each story fraction. That’s why we are going to publish a devlog specific for each of them. When? Stay tuned and join our discord server https://discord.gg/SbsRXMM. Please share with us your opinion about the story and changes! We cannot wait to hear from you!
The Warhorn changes
addedAlright, last week we have been working really hard to create the whole world and main plot. Most important event was some kind of anomaly which changed everything. Only few people know what exactly happened. By progressing the main quests, you will learn more about that event. What’s essential, when that anomaly happened, magic found a way to this world. Plants and animals are not the same they used to be. Next was nasty beasts and monsters who came after magic, they brought chaos and anarchy with them. All states try to survive in this grim time and new races try to find their home in our globe. Planet has changed. You will wake up on an island after a shipwreck. There are three main groups with different purposes and goals. To save the world, they have to start to work together. Monster and beasts, they are just a part of something older and more evil. This world needs heroes like never before.
addedMigration stage continued… Moving the game to the new Unreal Engine 5 is our priority, and we focus all developer resources on it. Many features have been changed in the new engine that require a long analysis and looking for the problems in the existing code. The game is very complex and has many mechanics, so the entire migration process may take a little longer. Most of the game features work properly, and the game is playable on the new engine, but we still require more time. Despite everything, we hope that we will release the new update soon, which will be on the new version of the Unreal Engine.
addedWe are currently working on a new map that will introduce the player to the wonderful world of the game, show the first mechanics and take him to a world full of adventures and dangerous creatures. Although The Warhorn is a survival builder game, we want the world to harmonize with the story and provide the players with even more adventure.
addedThere will also be changes to the player's interface (UI/HUD). We want the game to feel even better so that the player quickly understands how to use it after entering the game. We received plenty of messages where players had trouble reading or understanding the UI correctly. Not only will we create the interface larger, make it more readable but also, add more interactive elements that will make the interface intuitive.
addedWe want to further refine the balance of the game, so the perk tree will be modified and divided into sections that will focus even more on combat, survival, and building. More and different bonuses will be added that will diversify the gameplay and reward the player. In addition, new types of damage will be created, depending on the type of weapon and attack.
Hi Everyone and welcome to our third devlog! Today we have a few topics to discuss. But before we start, there’s someone who wants to tell you something:
„Imagine a world. Place which belong to the people. This piece of land was granted to them by the gods, so they could work hard and earn their place in the afterlife. Think about the desert, traveled by nomad clans. Picture the highest mountains, which could almost touch the sky. Fields so lush that they looked like rough seas. May the picture of children, women and man, working together, performing their duties by the divinity's will and with methods, shared from father to son, burn into your mind. It all perished. Monsters flooded our world. Beasts hide somewhere in our woods, and forgotten by the deities races, live in our villages. In one night, our past, present, and future ceased to exist. We angered our gods, and they, in return, began the End of Times!” — Aban, traveler and cartographer
Lore
Alright, last week we have been working really hard to create the whole world and main plot. Most important event was some kind of anomaly which changed everything. Only few people know what exactly happened. By progressing the main quests, you will learn more about that event. What’s essential, when that anomaly happened, magic found a way to this world. Plants and animals are not the same they used to be. Next was nasty beasts and monsters who came after magic, they brought chaos and anarchy with them. All states try to survive in this grim time and new races try to find their home in our globe. Planet has changed. You will wake up on an island after a shipwreck. There are three main groups with different purposes and goals. To save the world, they have to start to work together. Monster and beasts, they are just a part of something older and more evil. This world needs heroes like never before.
Unreal Engine 5
Migration stage continued… Moving the game to the new Unreal Engine 5 is our priority, and we focus all developer resources on it. Many features have been changed in the new engine that require a long analysis and looking for the problems in the existing code. The game is very complex and has many mechanics, so the entire migration process may take a little longer. Most of the game features work properly, and the game is playable on the new engine, but we still require more time. Despite everything, we hope that we will release the new update soon, which will be on the new version of the Unreal Engine.
New World
We are currently working on a new map that will introduce the player to the wonderful world of the game, show the first mechanics and take him to a world full of adventures and dangerous creatures. Although The Warhorn is a survival builder game, we want the world to harmonize with the story and provide the players with even more adventure.
Redesign UI
There will also be changes to the player's interface (UI/HUD). We want the game to feel even better so that the player quickly understands how to use it after entering the game. We received plenty of messages where players had trouble reading or understanding the UI correctly. Not only will we create the interface larger, make it more readable but also, add more interactive elements that will make the interface intuitive.
Perk tree and damage balance
We want to further refine the balance of the game, so the perk tree will be modified and divided into sections that will focus even more on combat, survival, and building. More and different bonuses will be added that will diversify the gameplay and reward the player. In addition, new types of damage will be created, depending on the type of weapon and attack.
We want to share more about each story fraction. That’s why we are going to publish a devlog specific for each of them. When? Stay tuned and join our discord server https://discord.gg/SbsRXMM. Please share with us your opinion about the story and changes! We cannot wait to hear from you!