In this update2
Full notes
Full The Walking Trade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Balance
- Gameplay
- Store
- Fixes
The Walking Trade changes
What a great week last week was. As stressful as fixing all of the major bugs was, I’m happy so many of you have been able to look past that and enjoy the game. You’ve helped me so much and every single bug report has and will improve the game. Here are today’s fixes:
Bug Fixes
Fixed an issue with the Upgrade Object UI showing all materials present but the upgrade button still greyed and unavailable.
Fixed an issue causing NPC servers to endlessly give away money. (If you still see this occurring let me know as it is hard to trigger).
Fixed an issue when dying on the Twin Terrors would keep the boss health bar active.
Fixed an issue when dying on the Twin Terrors would halt spawning on the raid after.
Fixed an issue causing packages purchased from the Exotic Merchant to despawn after loading a game.
Fixed a bug that hid the “Next Wave: ..” text before a raid had started on raid day.
Fixed a bug where destroying the shop door grants the player Survival XP.
Improvements
Bones can now be placed onto a pallet via a container.
Patches are likely to start slowing down now as I pivot from major bug fixes into more quality of life improvements and community suggestions to smooth out some of the game’s rough edges.
Here is my favourite shop for the day from the community Discord: Steam post image
Thanks again, Adam ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
