In this update11
Full notes
Full The Undercut: Racing Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Maps
- Performance
The Undercut: Racing Manager changes
Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial
The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circuit has a profile page. And the entire game is voice-guided for new players.
The free demo is updated with everything below.
⭐ Driver Scouting — The Headline
Driver stats are no longer public. Everyone starts partially hidden.
New Scouting department — your 8th infrastructure. Its level sets your scouting capacity per GP.
The Drivers app is now the Scouting Center: reveal-as-you-scout columns, favorites, contract-aware badges, and salary estimates that sharpen as your knowledge grows.
Missions tab — track your running observations, reallocate or stop them, and review your scouting history.
What you learn is never unlearned — and AI teams scout too, feeding the paddock rumour mill all season.
Scout before you sign. A cheap driver with red traits is no bargain.
🎭 Driver Traits
Drivers now carry hidden personality and skill traits — late brakers, tyre whisperers, hot heads, prodigies, toxic teammates. Each trait has real effects:
On-track: braking, cornering, tyre wear, pressure resistance, mistakes
Off-track: fame, teammate morale, team chemistry
Traits range from negative (yellow → red) to positive (green → blue → purple)
🎓 Driver Academy
Build the new Driver Academy — your 9th infrastructure department. Grow your own talent:
Junior slots (16–18) and development slots (18–21)
Prospects develop like signed drivers and can be promoted to your race team cheaply
👤 Profile Pages for Everything
Driver Profile — identity, scouting-gated attributes, traits, contract, full career record
Team Profile — honours, prestige, infrastructure, car ranking, sponsors, suppliers, per-season history
Circuit Profile — track map, key facts, race history, lap record, contracts
Every name in the game is clickable — from News, Standings, Calendar, Mail, anywhere
🎙️ A Tutorial That Talks
Completely reworked onboarding with step-by-step guided phases
Full voice-over — every tutorial card is read aloud
Win95 hover tooltips everywhere — every stat, column, badge and bar explains itself on mouse-over
💰 Economy & AI Overhaul
Team value, equity sales & bank loans — sell shares to survive (game over below 50% ownership) or take a bank loan
AI teams run balanced / aggressive / conservative financial models — they save when struggling, sign pay drivers when broke, downgrade facilities in a crisis
TV broadcast rights paid each pre-season
Championship prize pool doubled
Team bankruptcies announced in the News
📝 Contracts & Market
Contracts honoured to term — no more silent early departures
Driver ambition and objectives — missing them costs happiness and can push a star to the exit
Mid-season signing window at GP 10
Driver retirements keep the talent pool fresh across seasons
🔧 Car & R&D
Car and R&D merged into one app — cleaner workflow
Design projects sized freely with a continuous slider
Production tab — manufacture parts from blueprints, rush for +50%
Regulation pressure — miss a mandatory redesign and you start on rushed "Poor" parts
📰 News App
A proper media dashboard: clickable headlines with team logos, latest results, in-focus stories, and paddock rumours. The sport feels alive around you.
🛠️ Performance
Fixed a massive GPU memory leak
Saves no longer freeze the game (async save — fixes the 10–20s Windows hitch)
Windows: resizable window from launch
Try It
This is the version we've been building toward. The demo is updated — if you tried it before and wanted more depth, this is the build to come back to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
