Update history
Latest The Undercut: Racing Manager updates
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- The Undercut: Racing Manager
v0.5.1 — Race calendar improvements and bug fixes
v0.5.1 — The "Everything Should Actually Work" Patch The last patch before Early Access on September 3. No new systems — just making sure the ones you have don't lie to you, crash on you, or quietly charge the wrong car…
Security18 changesFixPerformance - The Undercut: Racing Manager
Early Access Launches September 3 — and Here's Update 0.5.0
Early Access Launches September 3 — and Here's Update 0.5.0 After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:…
Event11 changesFixGameplay - The Undercut: Racing Manager
v0.4.1 — The Commercial Game: Negotiations & Engine Architectures
v0.4.1 — The Commercial Game: Negotiations, Engine Architectures & a World of Manufacturers 0.4.0 made the driver market a real system. 0.4.1 does the same for the commercial side. Signing sponsors and suppliers is no l…
Event17 changesFixGameplay - The Undercut: Racing Manager
Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial
Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circ…
Event22 changesFixUI/audio - The Undercut: Racing Manager
v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales
v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally…
Event23 changesFixUI/audio - The Undercut: Racing Manager
v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass
v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass A patch built almost entirely from player feedback during Next Fest. No new systems — just making the existing ones work the way they should. Audio — Finally…
Event15 changesFixUI/audio - The Undercut: Racing Manager
v0.3.1 — Quick Race Mode + Hotfixes
v0.3.1 — Quick Race Mode + Hotfixes A small but important update during Next Fest. New: Quick Race Want to see the race engine in action without the management layer? Quick Race drops you straight into a live 2D race on…
Patch notes8 changesFixGameplay - The Undercut: Racing Manager
Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice
Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice The biggest update yet — and the version powering our Steam Next Fest demo starting June 15. This update overhauls how cars work, how parts beh…
Event8 changesGameplay - The Undercut: Racing Manager
The Demo Is Live — Play Now for Free
The Demo Is Live — Play Now for Free You can download and play The Undercut: Racing Manager right now. For free. 👉 Download the Demo What's in the Demo A trimmed pre-season phase — make real management decisions: hirin…
Event1 change - The Undercut: Racing Manager
Alpha 0.2.7 — Dynamic Lighting, Procedural Liveries, and a Living Paddock
Alpha 0.2.7 — Dynamic Time-of-Day Lighting, Procedural Liveries, and a Living Paddock The most visual update so far — and the last major one before our Steam Neo Fest demo. A Sun in the Sky The track used to be lit flat…
Event5 changesMapsGameplay - The Undercut: Racing Manager
Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass
Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass 0.2.6 just landed on the closed-test channel. This update was built largely around real tester feedback — and it's a big one. What's New FIA-style Open…
Event13 changesFixGameplay - The Undercut: Racing Manager
The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins
The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins After months of development, two big things are happening at once: a public demo at Steam Next Fest (June 15–22), and the start of our closed tests on Alph…
Security9 changesCompatibilityEvent - The Undercut: Racing Manager
How Every Track is Born
How Every Track is Born — Procedural Circuit Generation The Undercut generates a new circuit for every race. No two tracks are the same. Here's how a blank canvas becomes a fully playable circuit in under a second. From…
Patch notes3 changesGameplayBalance






