In this update2
Full notes
Full The Tower Must Fall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
The Tower Must Fall changes
0.04 Demo updates:
New Targeting Rules: Ranged enemies attack the nearest block (radial targeting) - whereas tower weapons target horizontally only, so high weapons are no longer disadvantaged on range
Wave balancing overhauled (easier first, then harder, then much, much harder)
Endless Mode: After beating the game, waves start from the beginning - but enemies grow significantly (some may say ridiculously) in power
- MusicNew main track!
- Box artNew Steam capsule!
Weapon slots are now indicated on the overlay when placing blocks
Polish: Resource labels pulse when numbers change
- FixesAddressed issues with flip-flopping build menu and some crashes when many objects (particle effects etc) were spawned at the same time
If you find issues: Report them in the Steam forum or via the links in the game menu)
Next steps:
This is gonna be the final demo update for a bit (aside from bug fixes). Why? Now that I've gotten a bunch of feedback on the game (thanks to 1-2 new streamers playing the game per day) I have made a plan of what to do next and when. I'll not publicly commit to any hard dates just yet but my goal is to release another chunky demo update within a few weeks to release. The game is already a bit further advanced than what you see in the demo and I'm currently working on laying foundations for a bunch of really cool features that I want to add. Currently working on some really HOT stuff ;) I'll post regular dev updates here, aiming for roughly a weekly cadence. And if you want to chat about the game and maybe tease out some more secrets, join the Discord! Link in game and on the Store page. Ben
Source
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