In this update5
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Full The Tower Must Fall update
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What changed
- Gameplay
- Balance
- Compatibility
The Tower Must Fall changes
Have a look at this screenshot - how many new mechanics can you spot? Steam post image Spoiler in 3... 2... 1... Ok you've been warned. Here goes:
1. Fire
Stuff can burn now. Projectiles can burn. Enemies can burn. Oil can burn. (Oil isn't in the screenshot but also working in the dev build). Burning things can ignite other burnable things. Still debating whether the tower should be burnable too. WDYT?
2. Traps
You can place them like normal blocks, but anywhere on the ground. They currently dont need to have any tower connection and trigger on enemy proximity. Current flavours: Fire, spikes and stun.
3. Pillars
Much requested. You can put a pillar anywhere on the ground and build on top of it without any connection to the main tower.
4. Fog
One of two weather effects I've built in so far. Fog clouds will roll across the screen, reducing ranged damage to anything it overlaps.
5. Vehicles
There's now support for enemies that can pick other enemies up and protect them while in transit. When the vehicle gets destroyed, enemies fall out and are stunned for a while.
That's basically been the last 10 days of work and there's another couple mechanics I've not mentioned or am still working on. Needless to say that the dev build is currently a wild, totally imbalanced mess. But my goal is to press in a few more systems and mechanics and then spend an extended period of time testing and polishing. So make sure you're signed up to the beta branch if you want a sneak peek! (just reply here if you want on the list!) Full steam ahead! Wishlist and tell all your friends. Ben
Source
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