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- The Tower Must Fall
Taking things to a whole nother level!!
The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click into place has been super fun, and I feel…
Event9 changesMapsGameplay - The Tower Must Fall
Demo v 0.1 out now! New looks AND new features!
Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things, since a lot has changed. As always, join the…
Patch notes11 changesGameplayPerformance - The Tower Must Fall
Dev Diary - June
I’ve been quiet for a bit. But a lot happened. Here’s the deets: The cake is not a lie! Last month I signed a publishing deal with Caketown Interactive (Cauldron, Vortica). They are a local indie publisher here in Stock…
Event8 changesGameplayMaps - The Tower Must Fall
Let's talk low FPS/lag in the late game!
Hello fellow engineers......might be the correct intro at this point in time given how many new players are coming in from the RCE video from last week :D But also - I need to talk a bit of actual engineering today, bec…
Patch notes7 changesFixGameplay - The Tower Must Fall
New Biome In The Works
Just a quick update this time as I don't want to spoil too much: I've started working on the second "biome" and mapping out all biomes for the full game. My goal is for each biome to introduce some new mechanic(s) that…
Announcement1 changeMaps - The Tower Must Fall
New Mechanics & Systems!
Have a look at this screenshot - how many new mechanics can you spot? Steam post image Spoiler in 3... 2... 1... Ok you've been warned. Here goes: 1. Fire Stuff can burn now. Projectiles can burn. Enemies can burn. Oil…
Patch notes3 changesGameplayBalance - The Tower Must Fall
You've all seen this coming, haven't you?
Not sure about where you live, but here in Sweden the spring is just starting to leave winter behind for good. This time of year is always such a delight, with warmth, color and all the living things coming back to life…
Event1 change - The Tower Must Fall
v0.04 is out & development next steps
0.04 Demo updates: New Targeting Rules: Ranged enemies attack the nearest block (radial targeting) - whereas tower weapons target horizontally only, so high weapons are no longer disadvantaged on range Wave balancing ov…
Store7 changesFixGameplay - The Tower Must Fall
Beta Testers needed!
The Streamer Onslaught continues! It's been an absolutely nuts week with more than one video landing per day and some from genuinely big creators like IdleCub. Could've hardly wished for a better start! But you guys als…
Event5 changesPerformance - The Tower Must Fall
The Demo Is Out
The Demo Must Be Played! Today was supposed to be my first day of reaching out to streamers, but it seems like some of them beat me to it! To my absolute delight I spotted this yesterday night: There's a few more vids o…
Patch notes5 changesFixBalance






