Full notes
Full The Summoner's Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
The skies are getting overhauled...
BIG UPDATES
First level (Island Village) player spawn location changed to islands off the main island (a jump puzzle added to reach the main land)
Floating ruin platforms/boulders/rocks litter the sky!
Elemental System in development!
Elemental System - added for Earth/Rocks/Boulders/Platforms/Meteors/Fire/Water (more coming)
Elemental System - Fire patches will Creep and set more land on fire
Elemental System - Player can be continually damaged by fire patches
Elemental System - Water ripples and splashes now added for Summons & Monsters entering water
The alpha/realistic clouds have been removed
Flat colour clouds with greater mass has been added to replace the alpha clouds
The colour multiplying miniature sky box has been removed
The large clouds/fog over the islands has been removed
Dynamic background clouds have been removed (dynamic weather is still running)
NG+ Dragon has been removed
New Clouds/Sky
Floating Ruins
Floating Ruins & Meteors Falling
First level updated spawn location
New Textures
General Updates
The Rock & Moss shader has been replaced with Mud & Moss
Moss & Light Brick wall texture and shader replaced
Skybox & field of view greatly extended
Ocean colour slightly updated
More mountains bellow the sky islands have been added
Large background sky islands have been removed (may come back later)
Dragon fire ball bug fixes
World Tree texture (& shader) replaced with Dead/Grey bark
Bug fix to player Turn animation not completing
Bug fix to player Idle animation playing while moving
Other Updates
The game name has changed to "The Summoner's Sky" ("The" is new. I think it sounds better)
Discord link has been removed from store page
The Crystals Of Calamity are growing in power...
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Source
Changelog.gg summarizes and formats this update. How we read updates.
