In this update4
Full notes
Full The Summoner's Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Maps
The Summoner's Sky changes
Dramatic Atmosphere Settings! (Dramatic-High)
General Updates
The post processing effects for Dramatic-High, Dramatic-Low & Soft can be adjusted via the Main Menu Graphics Settings. (Soft is the original)
Default atmosphere setting set to Dramatic-High.
Water ripples & splashes now effect monsters and summons
The player can be damaged from falling (based on height and velocity)
Vignette turns red when damage guaranteed from falling
The player now has turning animations & walk-lean left/right, run-lean left/right
Water edge foam reduced
Water ripple enlarged
Bug Fixes
Distortion effect (attached to elements attacks) render queue reduced.
Known Issues
Summons can be disabled completely by deselecting them all
Stamina is tied to hud UI visibility. Still haven't figured this issue out yet...
Duplicate keys when keyboard rebinding - on rare occasions this is possible
Incorrect Navmesh on Shattered Isle is causing spawned enemies to miss the terrain
On rare occasions NPC speech will not close when moving away
Graphic settings UI can be unresponsive to controller D-Pad (temp fix - use analog sticks)
I keep getting lost.. working on it bro!
Atmosphere Setting
Atmosphere Dramatic-Low
Atmosphere Soft (original)
Source
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