Full notes
Full The Summoner's Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
New in Version v.1.9.0 !!
Player Updates
The player can now glide after jumping.
New character model & new toon shading techniques.
Camera will follow player automatically after long inactivity.
Camera will zoom out during battle automatically.
Camera will follow enemies being attacked automatically (REMOVED - it made combat too difficult to control)
Smoother camera rotation and player follow movement.
Slow-mo & zoomed in monster death sequences.
Optimised player particle effects.
Optimised animations & movement.
Optimised item pick-up effects.
New enchanted weapon (Sword).
Quick attacks will not physically effect summons. Heavy attacks will continue to push summons.
The player will no longer stagger on light elemental damage. This previously caused unwanted breaks in combat.
The player will stagger when taking light damage instead of falling over like with heavy damage.
Player now has 5 Quick attacks.
Player now has 5 Strong attacks.
Player can combo Quick and Strong attacks.
Player can summon during attack combos without pause.
Player can Launch enemy with Down+Strong Attack.
Player can perform Stringer with Forward+Strong Attack.
Player can downward strike while in the air with Forward+Quick Attack.
Automatic enemy lock on. The player will target the closet enemy automatically this ensures attacks hit easier.
Summons will be summoned at the player's left and right sides. This stops the summon interrupting the players attacks.
"Player Switch" now applies to the player's jacket.
General Updates
Small tornado Wind element attack added to Wind element monsters. (can affected by Fire & Ice)
Reduced player element affliction time.
Bug fix for a rotation issue with element attacks.
Increased player element affliction screen dirt.
Book will carry the players weapon.
Optimised Book follower movement.
Fixed player rotation and movement during attacks.
Enemies have attack combos and release elemental damage on the last attack.
Enemies are more aggressive.
Cloud texture changed to a more realistic shape.
Camera shake enhanced.
Enemies have 200%+ greater health.
The Crystals Of Calamity are growing in power... Dangerous monsters are growing in the shadows...
Follow us on: TikTok | Twitter | Official Website
Source
Changelog.gg summarizes and formats this update. How we read updates.
